Registeel
Sword

Registeel’s body is made of a strange material that is flexible enough to stretch and shrink but also more durable than any metal.

Pokédex & Training Data

Classification Iron Pokémon
Height 1.9 m (6'03")
Weight 205.0 kg (451.9 lbs)
Abilities
EV Yield +2 defense
+1 Sp. Def
Catch Rate 3
Base Friendship 35
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Hoenn (R/S/E) #195
Hoenn (OR/AS) #204
National #379
Crown Tundra #199

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
1 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
6 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
12 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
18 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
24 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
24 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
30 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
36 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
36 Iron Defense
— — 15 Raises the user’s Defense by two stages.
42 Hammer Arm
100 90% 10 Lowers user’s Speed by one stage.
48 Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
54 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
60 Lock On
— — 5 Ensures that the user’s next move will hit the target.
66 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
72 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
78 Explosion
250 100% 5 User faints.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
1 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
6 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
12 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
18 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
24 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
24 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
30 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
36 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
36 Iron Defense
— — 15 Raises the user’s Defense by two stages.
42 Hammer Arm
100 90% 10 Lowers user’s Speed by one stage.
48 Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
54 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
60 Lock On
— — 5 Ensures that the user’s next move will hit the target.
66 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
72 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
78 Explosion
250 100% 5 User faints.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM14 Thunder Wave
— 90% 20 Paralyzes the target.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM20 Self Destruct
200 100% 5 User faints.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM32 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM49 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR17 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR39 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR46 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TR79 Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TR99 Body Press
80 100% 10 No effect description available.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Meteor Beam
120 90% 10 Inflicts regular damage with no additional effect.
Steel Beam
140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Steel Roller
130 100% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 80
Attack 75
Defense 150
Sp. Atk 75
Sp. Def 150
Speed 50
Total 580

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0x
2x
0.5x
0.5x
0.5x
0.5x
0.5x
0.5x
0.5x