Registeel
No entry available for this game era.

Pokédex Data

Classification Iron Pokémon
Height 1.9 m (6'03")
Weight 205.0 kg (451.9 lbs)
Abilities

Game Locations

  • Ultra Space Ultra Space Wilds Cave
  • Ultra Space Wilds Cave

Training

EV Yield +2 defense
+1 Sp. Def
Catch Rate 3
Base Friendship 35
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
1 Explosion
250 100% 5 User faints.
1 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
1 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
1 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
7 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
13 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
19 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
25 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
31 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
37 Amnesia
20 Raises the user's Special Defense by two stages.
37 Iron Defense
15 Raises the user's Defense by two stages.
43 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
43 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
49 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
55 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
55 Lock On
5 Ensures that the user's next move will hit the target.
61 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
67 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
1 Explosion
250 100% 5 User faints.
1 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
1 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
1 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
7 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
13 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
19 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
25 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
31 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
37 Amnesia
20 Raises the user's Special Defense by two stages.
37 Iron Defense
15 Raises the user's Defense by two stages.
43 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
43 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
49 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
55 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
55 Lock On
5 Ensures that the user's next move will hit the target.
61 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
67 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM64 Explosion
250 100% 5 User faints.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Shock Wave
60 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 80
Attack 75
Defense 150
Sp. Atk 75
Sp. Def 150
Speed 50
Total 580

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0x
2x
0.5x
0.5x
0.5x
0.5x
0.5x
0.5x
0.5x