Sword
It’s one of the legendary bird Pokémon. When Moltres flaps its flaming wings, they glimmer with a dazzling red glow.
Pokédex & Training Data
Classification
Flame Pokémon
Height
2.0 m (6'07")
Weight
66.0 kg (145.5 lbs)
Abilities
EV Yield
+3 Sp. Def
Catch Rate
3
Base Friendship
35
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Pokédex Numbers
Kanto (R/B/Y)
#146
Johto (G/S/C)
#237
Johto (HG/SS)
#242
Kalos (Coastal)
#153
National
#146
Crown Tundra
#204
Learned Moves
Level Up Moves
Sword/Shield
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 5 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 10 | Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| 15 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 20 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 25 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| 30 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| 35 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
| 40 | After You | — | — | 15 | Makes the target act next this turn. | |
| 45 | Fiery Wrath | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| 50 | Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| 55 | Hurricane | 110 | 70% | 10 | Has a 30% chance to confuse the target. | |
| 60 | Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| 65 | Memento | — | 100% | 10 | Lowers the target’s Attack and Special Attack by two stages. User faints. | |
| 70 | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
TM/HM Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM19 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM26 Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| TM30 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user’s Defense by one stage. | |
| TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM40 Swift | 60 | — | 20 | Never misses. | |
| TM44 Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
| TM56 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
| TM57 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM58 Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
| TM76 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM77 Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
| TM85 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target’s Special Attack by one stage. | |
| TM95 Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
| TR12 Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| TR20 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TR26 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TR33 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TR37 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TR42 Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TR58 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TR66 Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TR68 Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| TR81 Foul Play | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. | |
| TR89 Hurricane | 110 | 70% | 10 | Has a 30% chance to confuse the target. |
Tutor Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Dual Wingbeat | 40 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| Lash Out | 75 | 100% | 5 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
90
Attack
85
Defense
90
Sp. Atk
100
Sp. Def
125
Speed
90
Total
580
Type Defenses
(vs. Gen 6+ rules)