Moltres

Alternate Forms

Sword

It’s one of the legendary bird Pokémon. When Moltres flaps its flaming wings, they glimmer with a dazzling red glow.

Pokédex & Training Data

Classification Flame Pokémon
Height 2.0 m (6'07")
Weight 66.0 kg (145.5 lbs)
Abilities
EV Yield +3 Sp. Def
Catch Rate 3
Base Friendship 35
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Kanto (R/B/Y) #146
Johto (G/S/C) #237
Johto (HG/SS) #242
Kalos (Coastal) #153
National #146
Crown Tundra #204

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
5 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
10 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
15 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
20 Agility
— — 30 Raises the user’s Speed by two stages.
25 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
30 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
35 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
40 After You
— — 15 Makes the target act next this turn.
45 Fiery Wrath
90 100% 10 Inflicts regular damage with no additional effect.
50 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
55 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
60 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
65 Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
70 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM06 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM30 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM44 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM95 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TR12 Agility
— — 30 Raises the user’s Speed by two stages.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR66 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TR68 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TR81 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TR89 Hurricane
110 70% 10 Has a 30% chance to confuse the target.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.
Lash Out
75 100% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 90
Attack 85
Defense 90
Sp. Atk 100
Sp. Def 125
Speed 90
Total 580

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0x
2x
0.5x
0.5x
2x