Zapdos

Alternate Forms

Sword

This Pokémon has complete control over electricity. There are tales of Zapdos nesting in the dark depths of pitch-black thunderclouds.

Pokédex Data

Classification Electric Pokémon
Height 1.6 m (5'03")
Weight 58.2 kg (128.3 lbs)
Abilities

Training

EV Yield +3 attack
Catch Rate 3
Base Friendship 35
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
5 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
10 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
15 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
20 Agility
30 Raises the user's Speed by two stages.
25 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
30 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
35 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
40 Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
45 Thunderous Kick
90 100% 10 Inflicts regular damage with no additional effect.
50 Bulk Up
20 Raises the user's Attack and Defense by one stage.
55 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
60 Detect
5 Prevents any moves from hitting the user this turn.
65 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
70 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM06 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM30 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM75 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM78 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TR07 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR12 Agility
30 Raises the user's Speed by two stages.
TR13 Focus Energy
30 Increases the user's chance to score a critical hit.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR39 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TR41 Blaze Kick
85 90% 10 Has an increased chance for a critical hit and a 10% chance to burn the target.
TR48 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TR53 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TR66 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TR89 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Coaching
10 Inflicts regular damage with no additional effect.
Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 90
Attack 125
Defense 90
Sp. Atk 85
Sp. Def 90
Speed 100
Total 580

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.5x
0x
2x
2x
0.25x
0.5x
2x