Guzzlord
Sun

It has gobbled mountains and swallowed whole buildings, according to reports. It’s one of the Ultra Beasts.

Moon

A dangerous Ultra Beast, it appears to be eating constantly, but for some reason its droppings have never been found.

Ultra Sun

Although it’s alien to this world and a danger here, it’s apparently a common organism in the world where it normally lives.

Ultra Moon

An unknown life-form called a UB. It may be constantly hungry—it is certainly always devouring something.

Pokédex & Training Data

Classification Junkivore Pokémon
Height 5.5 m (18'01")
Weight 888.0 kg (1957.7 lbs)
Abilities
EV Yield +3 hp
Catch Rate 45
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Alola (S/M) #299
Alola (US/UM) #399
National #799

Game Locations

Resolution Cave Area
Ultra Space Ultra Ruin

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
1 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
1 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
1 Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
1 Belch
120 90% 10 Can only be used after the user has eaten a berry.
7 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
13 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
19 Steamroller
65 100% 20 Has a 30% chance to make the target flinch.
23 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
29 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
31 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
37 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
43 Hammer Arm
100 90% 10 Lowers user’s Speed by one stage.
47 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
53 Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
59 Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
67 Wring Out
— 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
73 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
1 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
1 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
1 Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
1 Belch
120 90% 10 Can only be used after the user has eaten a berry.
7 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
13 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
19 Steamroller
65 100% 20 Has a 30% chance to make the target flinch.
23 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
29 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
31 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
37 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
43 Hammer Arm
100 90% 10 Lowers user’s Speed by one stage.
47 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
53 Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
59 Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
67 Wring Out
— 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
73 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Dual Chop
40 90% 15 Hits twice in one turn.
Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Shock Wave
60 — 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.

Base Stats

Hp 223
Attack 101
Defense 53
Sp. Atk 97
Sp. Def 53
Speed 43
Total 570

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.5x
2x
2x
0x
2x
0.5x
2x
0.5x
4x