
Sun
When it finds a trace of its prey, it patiently stakes out the location...but it’s always snoozing by nightfall.
Moon
It adores having Rattata and Raticate for dinner, but as it’s diurnal, it never encounters them. This Pokémon boasts incredible patience.
Ultra Sun
Although it wasn’t originally found in Alola, this Pokémon was brought over a long time ago when there was a huge Rattata outbreak.
Ultra Moon
Patient by nature, this Pokémon loses control of itself and pounces when it spots its favorite meal—Rattata!
Pokédex Data
Classification
Stakeout Pokémon
Height
0.7 m (2'04")
Weight
14.2 kg (31.3 lbs)
Abilities
- Stakeout
- Strong Jaw
- Adaptability (Hidden)
Held Items
Pecha Berry
5%
Game Locations
- Akala Outskirts Area
- Alola Route 10 Area
- Alola Route 11 Area
- Alola Route 14 Area
- Alola Route 15 Main
- Alola Route 16 East
- Alola Route 16 Main
- Alola Route 16 West
- Alola Route 17 Northeast
- Alola Route 17 West
- Alola Route 8 Main
- Ancient Poni Path Area
- Heahea Beach Area
- Malie City Outer Cape
- Mount Lanakila Base
- Poni Gauntlet Area
- Poni Grove Area
- Poni Plains Center
- Poni Plains East
- Poni Plains North
- Poni Plains West
- Poni Wilds Area
- Tapu Village Area
Training
EV Yield
+2 attack
Catch Rate
127
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
3 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
10 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
13 | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
16 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
19 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
23 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
27 | Super Fang | — | 90% | 10 | Inflicts damage equal to half the target's HP. | |
31 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
35 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
39 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
43 | Hyper Fang | 80 | 90% | 15 | Has a 10% chance to make the target flinch. | |
47 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
51 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
55 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
3 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
10 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
13 | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
16 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
19 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
23 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
27 | Super Fang | — | 90% | 10 | Inflicts damage equal to half the target's HP. | |
31 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
35 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
39 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
43 | Hyper Fang | 80 | 90% | 15 | Has a 10% chance to make the target flinch. | |
47 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
51 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
55 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Block | — | — | 5 | Prevents the target from leaving battle. | |
Dual Chop | 40 | 90% | 15 | Hits twice in one turn. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
Super Fang | — | 90% | 10 | Inflicts damage equal to half the target's HP. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
88
Attack
110
Defense
60
Sp. Atk
55
Sp. Def
60
Speed
45
Total
418
Type Defenses
(vs. Gen 6+ rules)