Gumshoos
Sun

When it finds a trace of its prey, it patiently stakes out the location...but it’s always snoozing by nightfall.

Moon

It adores having Rattata and Raticate for dinner, but as it’s diurnal, it never encounters them. This Pokémon boasts incredible patience.

Ultra Sun

Although it wasn’t originally found in Alola, this Pokémon was brought over a long time ago when there was a huge Rattata outbreak.

Ultra Moon

Patient by nature, this Pokémon loses control of itself and pounces when it spots its favorite meal—Rattata!

Evolution Chain

yungoos
Yungoos
Level 20
at day
gumshoos
Gumshoos

Pokédex Data

Classification Stakeout Pokémon
Height 0.7 m (2'04")
Weight 14.2 kg (31.3 lbs)
Abilities

Held Items

Game Locations

  • Akala Outskirts Area
  • Alola Route 10 Area
  • Alola Route 11 Area
  • Alola Route 14 Area
  • Alola Route 15 Main
  • Alola Route 16 East
  • Alola Route 16 Main
  • Alola Route 16 West
  • Alola Route 17 Northeast
  • Alola Route 17 West
  • Alola Route 8 Main
  • Ancient Poni Path Area
  • Heahea Beach Area
  • Malie City Outer Cape
  • Mount Lanakila Base
  • Poni Gauntlet Area
  • Poni Grove Area
  • Poni Plains Center
  • Poni Plains East
  • Poni Plains North
  • Poni Plains West
  • Poni Wilds Area
  • Tapu Village Area

Training

EV Yield +2 attack
Catch Rate 127
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
3 Leer
100% 30 Lowers the target's Defense by one stage.
7 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
10 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
13 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
16 Bide
10 User waits for two turns, then hits back for twice the damage it took.
19 Bite
60 100% 25 Has a 30% chance to make the target flinch.
23 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
27 Super Fang
90% 10 Inflicts damage equal to half the target's HP.
31 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
35 Scary Face
100% 10 Lowers the target's Speed by two stages.
39 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
43 Hyper Fang
80 90% 15 Has a 10% chance to make the target flinch.
47 Yawn
10 Target sleeps at the end of the next turn.
51 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
55 Rest
5 User sleeps for two turns, completely healing itself.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
3 Leer
100% 30 Lowers the target's Defense by one stage.
7 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
10 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
13 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
16 Bide
10 User waits for two turns, then hits back for twice the damage it took.
19 Bite
60 100% 25 Has a 30% chance to make the target flinch.
23 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
27 Super Fang
90% 10 Inflicts damage equal to half the target's HP.
31 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
35 Scary Face
100% 10 Lowers the target's Speed by two stages.
39 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
43 Hyper Fang
80 90% 15 Has a 10% chance to make the target flinch.
47 Yawn
10 Target sleeps at the end of the next turn.
51 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
55 Rest
5 User sleeps for two turns, completely healing itself.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Dual Chop
40 90% 15 Hits twice in one turn.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Shock Wave
60 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Super Fang
90% 10 Inflicts damage equal to half the target's HP.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 88
Attack 110
Defense 60
Sp. Atk 55
Sp. Def 60
Speed 45
Total 418

Type Defenses

(vs. Gen 6+ rules)

2x
0x