
Sun
With its sharp fangs, it will bite anything. It did not originally live in Alola but was imported from another region.
Moon
It wanders around in a never-ending search for food. At dusk, it collapses from exhaustion and falls asleep on the spot.
Ultra Sun
Its stomach takes up most of its long torso. It’s a big eater, so the amount Trainers have to spend on its food is no laughing matter.
Ultra Moon
Although it will eat anything, it prefers fresh living things, so it marches down streets in search of prey.
Pokédex Data
Classification
Loitering Pokémon
Height
0.4 m (1'04")
Weight
6.0 kg (13.2 lbs)
Abilities
- Stakeout
- Strong Jaw
- Adaptability (Hidden)
Held Items
Pecha Berry
5%
Game Locations
- Alola Route 1 East
- Alola Route 1 Hauoli Outskirts
- Alola Route 1 South
- Alola Route 1 West
- Alola Route 2 North
- Alola Route 2 South
- Alola Route 3 North
- Alola Route 3 South
- Alola Route 4 Area
- Alola Route 6 North
- Alola Route 6 South
- Alola Route 8 Main
- Hauoli City Shopping District
- Kalae Bay Area
- Verdant Cavern Trial Site
Training
EV Yield
+1 attack
Catch Rate
255
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
3 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
10 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
13 | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
16 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
19 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
22 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
25 | Super Fang | — | 90% | 10 | Inflicts damage equal to half the target's HP. | |
28 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
31 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
34 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
37 | Hyper Fang | 80 | 90% | 15 | Has a 10% chance to make the target flinch. | |
40 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
43 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
46 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
3 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
10 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
13 | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
16 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
19 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
22 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
25 | Super Fang | — | 90% | 10 | Inflicts damage equal to half the target's HP. | |
28 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
31 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
34 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
37 | Hyper Fang | 80 | 90% | 15 | Has a 10% chance to make the target flinch. | |
40 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
43 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
46 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
Super Fang | — | 90% | 10 | Inflicts damage equal to half the target's HP. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Egg Moves
Sun/Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. |
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
Base Stats
Hp
48
Attack
70
Defense
30
Sp. Atk
30
Sp. Def
30
Speed
45
Total
253
Type Defenses
(vs. Gen 6+ rules)