Yungoos
Sun

With its sharp fangs, it will bite anything. It did not originally live in Alola but was imported from another region.

Moon

It wanders around in a never-ending search for food. At dusk, it collapses from exhaustion and falls asleep on the spot.

Ultra Sun

Its stomach takes up most of its long torso. It’s a big eater, so the amount Trainers have to spend on its food is no laughing matter.

Ultra Moon

Although it will eat anything, it prefers fresh living things, so it marches down streets in search of prey.

Evolution Chain

yungoos
Yungoos
Level 20
at day
gumshoos
Gumshoos

Pokédex & Training Data

Classification Loitering Pokémon
Height 0.4 m (1'04")
Weight 6.0 kg (13.2 lbs)
Abilities
EV Yield +1 attack
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Alola (S/M) #013
Alola (US/UM) #013
Paldea (S/V) #027
National #734

Held Items

Game Locations

Alola Route 1 East
Alola Route 1 Hauoli Outskirts
Alola Route 1 South
Alola Route 1 West
Alola Route 2 North
Alola Route 2 South
Alola Route 3 North
Alola Route 3 South
Alola Route 4 Area
Alola Route 6 North
Alola Route 6 South
Alola Route 8 Main
Hauoli City Shopping District
Kalae Bay Area
Verdant Cavern Trial Site

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
3 Leer
— 100% 30 Lowers the target’s Defense by one stage.
7 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
10 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
13 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
16 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
19 Bite
60 100% 25 Has a 30% chance to make the target flinch.
22 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
25 Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
28 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
31 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
34 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
37 Hyper Fang
80 90% 15 Has a 10% chance to make the target flinch.
40 Yawn
— — 10 Target sleeps at the end of the next turn.
43 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
46 Rest
— — 5 User sleeps for two turns, completely healing itself.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
3 Leer
— 100% 30 Lowers the target’s Defense by one stage.
7 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
10 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
13 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
16 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
19 Bite
60 100% 25 Has a 30% chance to make the target flinch.
22 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
25 Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
28 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
31 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
34 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
37 Hyper Fang
80 90% 15 Has a 10% chance to make the target flinch.
40 Yawn
— — 10 Target sleeps at the end of the next turn.
43 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
46 Rest
— — 5 User sleeps for two turns, completely healing itself.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Shock Wave
60 — 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Base Stats

Hp 48
Attack 70
Defense 30
Sp. Atk 30
Sp. Def 30
Speed 45
Total 253

Type Defenses

(vs. Gen 6+ rules)

2x
0x