Dartrix
Sun

A bit of a dandy, it spends its free time preening its wings. Its preoccupation with any dirt on its plumage can leave it unable to battle.

Moon

It throws sharp feathers called blade quills at enemies or prey. It seldom misses.

Ultra Sun

This narcissistic Pokémon is a clean freak. If you don’t groom it diligently, it will stop listening to you.

Ultra Moon

Supremely sensitive to the presence of others, it can detect opponents standing behind it, flinging its sharp feathers to take them out.

Evolution Chain

rowlet
Rowlet
Level 17
dartrix
Dartrix
Level 34
decidueye
Decidueye

Pokédex Data

Classification Blade Quill Pokémon
Height 0.7 m (2'04")
Weight 16.0 kg (35.3 lbs)
Abilities

Training

EV Yield +2 hp
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Flying

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Leafage
40 100% 40 Inflicts regular damage with no additional effect.
4 Growl
100% 40 Lowers the target's Attack by one stage.
8 Peck
35 100% 35 Inflicts regular damage with no additional effect.
11 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
15 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
19 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
24 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
28 Synthesis
5 Heals the user by half its max HP. Affected by weather.
33 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
37 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
42 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
46 Feather Dance
100% 15 Lowers the target's Attack by two stages.
51 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
55 Nasty Plot
20 Raises the user's Special Attack by two stages.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Leafage
40 100% 40 Inflicts regular damage with no additional effect.
4 Growl
100% 40 Lowers the target's Attack by one stage.
8 Peck
35 100% 35 Inflicts regular damage with no additional effect.
11 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
14 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
16 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
19 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
24 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
28 Synthesis
5 Heals the user by half its max HP. Affected by weather.
33 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
37 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
42 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
46 Feather Dance
100% 15 Lowers the target's Attack by two stages.
51 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
55 Nasty Plot
20 Raises the user's Special Attack by two stages.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Roost
5 Heals the user by half its max HP.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Base Stats

Hp 78
Attack 75
Defense 75
Sp. Atk 70
Sp. Def 70
Speed 52
Total 420

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
4x
0.5x
2x
0x
2x
2x