
Ultra Sun
It vanishes into seaweed and remains perfectly still to avoid attacks from large Pokémon. Rotten seaweed is its main food source.
Ultra Moon
It’s not good at swimming, so it clings to the seaweed. In the Alola region, it’s often found near Dhelmise.
Pokédex Data
Classification
Mock Kelp Pokémon
Height
0.5 m (1'08")
Weight
7.3 kg (16.1 lbs)
Abilities
- Poison Point
- Poison Touch
- Adaptability (Hidden)
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
5 | Feint Attack | 60 | — | 20 | Never misses. | |
9 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
12 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
15 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |
19 | Camouflage | — | — | 20 | User's type changes to match the terrain. | |
23 | Poison Tail | 50 | 100% | 25 | Has an increased chance for a critical hit and a 10% chance to poison the target. | |
25 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
28 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
32 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
35 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
38 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
42 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
49 | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
5 | Feint Attack | 60 | — | 20 | Never misses. | |
9 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
12 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
15 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |
19 | Camouflage | — | — | 20 | User's type changes to match the terrain. | |
23 | Poison Tail | 50 | 100% | 25 | Has an increased chance for a critical hit and a 10% chance to poison the target. | |
25 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
28 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
32 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
35 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
38 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
42 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
49 | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM98 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Acid Armor | — | — | 20 | Raises the user's Defense by two stages. | |
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. | |
Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
Venom Drench | — | 100% | 20 | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
Base Stats
Hp
50
Attack
60
Defense
60
Sp. Atk
60
Sp. Def
60
Speed
30
Total
320
Type Defenses
(vs. Gen 6+ rules)