Skrelp
Ultra Sun

It vanishes into seaweed and remains perfectly still to avoid attacks from large Pokémon. Rotten seaweed is its main food source.

Ultra Moon

It’s not good at swimming, so it clings to the seaweed. In the Alola region, it’s often found near Dhelmise.

Evolution Chain

skrelp
Skrelp
Level 48
dragalge
Dragalge

Pokédex & Training Data

Classification Mock Kelp Pokémon
Height 0.5 m (1'08")
Weight 7.3 kg (16.1 lbs)
EV Yield +1 Sp. Def
Catch Rate 225
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Dragon

Pokédex Numbers

Kalos (Coastal) #030
Alola (US/UM) #347
Paldea (S/V) #337
National #690
Isle of Armor #194

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
5 Feint Attack
60 — 20 Never misses.
9 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
12 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
15 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
19 Camouflage
— — 20 User’s type changes to match the terrain.
23 Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
25 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
28 Double Team
— — 15 Raises the user’s evasion by one stage.
32 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
35 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
38 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
42 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
49 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
5 Feint Attack
60 — 20 Never misses.
9 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
12 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
15 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
19 Camouflage
— — 20 User’s type changes to match the terrain.
23 Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
25 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
28 Double Team
— — 15 Raises the user’s evasion by one stage.
32 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
35 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
38 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
42 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
49 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Shock Wave
60 — 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Acid Armor
— — 20 Raises the user’s Defense by two stages.
Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Venom Drench
— 100% 20 Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.

Base Stats

Hp 50
Attack 60
Defense 60
Sp. Atk 60
Sp. Def 60
Speed 30
Total 320

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x
0.5x