Barbaracle
No entry available for this game era.

Evolution Chain

binacle
Binacle
Level 39
barbaracle
Barbaracle

Pokédex Data

Classification Collective Pokémon
Height 1.3 m (4'03")
Weight 96.0 kg (211.6 lbs)
Abilities

Game Locations

  • Ultra Space Wilds Waterfall

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water3

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
1 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
1 Shell Smash
15 Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
4 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
7 Withdraw
40 Raises the user's Defense by one stage.
10 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
13 Slash
70 100% 20 Has an increased chance for a critical hit.
18 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
20 Clamp
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
24 Rock Polish
20 Raises the user's Speed by two stages.
28 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
32 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
37 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
44 Night Slash
70 100% 15 Has an increased chance for a critical hit.
48 Razor Shell
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
55 Cross Chop
100 80% 5 Has an increased chance for a critical hit.
60 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
65 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
1 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
1 Shell Smash
15 Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
4 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
7 Withdraw
40 Raises the user's Defense by one stage.
10 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
13 Slash
70 100% 20 Has an increased chance for a critical hit.
18 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
20 Clamp
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
24 Rock Polish
20 Raises the user's Speed by two stages.
28 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
32 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
37 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
44 Night Slash
70 100% 15 Has an increased chance for a critical hit.
48 Razor Shell
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
55 Cross Chop
100 80% 5 Has an increased chance for a critical hit.
60 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
65 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM63 Embargo
100% 15 Target cannot use held items.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Dual Chop
40 90% 15 Hits twice in one turn.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Helping Hand
20 Ally's next move inflicts half more damage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Defense
15 Raises the user's Defense by two stages.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 72
Attack 105
Defense 115
Sp. Atk 54
Sp. Def 86
Speed 68
Total 500

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.25x
4x
2x
0.5x
2x
0.5x
2x
0.5x