Binacle
No entry available for this game era.

Evolution Chain

binacle
Binacle
Level 39
barbaracle
Barbaracle

Pokédex & Training Data

Classification Two-Handed Pokémon
Height 0.5 m (1'08")
Weight 31.0 kg (68.3 lbs)
Abilities
EV Yield +1 attack
Catch Rate 120
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water3

Pokédex Numbers

Kalos (Coastal) #021
Galar (Sw/Sh) #234
National #688

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Shell Smash
— — 15 Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
4 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
7 Withdraw
— — 40 Raises the user’s Defense by one stage.
10 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
13 Slash
70 100% 20 Has an increased chance for a critical hit.
18 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
20 Clamp
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
24 Rock Polish
— — 20 Raises the user’s Speed by two stages.
28 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
32 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
37 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
41 Night Slash
70 100% 15 Has an increased chance for a critical hit.
45 Razor Shell
75 95% 10 Has a 50% chance to lower the target’s Defense by one stage.
49 Cross Chop
100 80% 5 Has an increased chance for a critical hit.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Shell Smash
— — 15 Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
4 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
7 Withdraw
— — 40 Raises the user’s Defense by one stage.
10 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
13 Slash
70 100% 20 Has an increased chance for a critical hit.
18 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
20 Clamp
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
24 Rock Polish
— — 20 Raises the user’s Speed by two stages.
28 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
32 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
37 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
41 Night Slash
70 100% 15 Has an increased chance for a critical hit.
45 Razor Shell
75 95% 10 Has a 50% chance to lower the target’s Defense by one stage.
49 Cross Chop
100 80% 5 Has an increased chance for a critical hit.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Dual Chop
40 90% 15 Hits twice in one turn.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Liquidation
85 100% 10 Has a 20% chance to lower the target’s Defense by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Switcheroo
— 100% 10 User and target swap items.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
Water Sport
— — 15 Halves all Fire-type damage.

Base Stats

Hp 42
Attack 52
Defense 67
Sp. Atk 39
Sp. Def 56
Speed 50
Total 306

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.25x
4x
2x
0.5x
2x
0.5x
2x
0.5x