Pyroar
Ultra Sun

The males are usually lazy, but when attacked by a strong foe, a male will protect its friends with no regard for its own safety.

Ultra Moon

The temperature of its breath is over 10,000 degrees Fahrenheit, but Pyroar doesn’t use it on its prey. This Pokémon prefers to eat raw meat.

Evolution Chain

litleo
Litleo
Level 35
pyroar
Pyroar

Pokédex & Training Data

Classification Royal Pokémon
Height 1.5 m (4'11")
Weight 81.5 kg (179.7 lbs)
Abilities
EV Yield +2 Sp. Atk
Catch Rate 65
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kalos (Central) #058
Alola (US/UM) #371
Paldea (S/V) #225
National #668
Blueberry #037

Game Locations

Poni Plains Center

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
1 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
5 Ember
40 100% 25 Has a 10% chance to burn the target.
8 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
11 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
15 Noble Roar
— 100% 30 Lowers the target’s Attack and Special Attack by one stage.
20 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
23 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
28 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
33 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
38 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
42 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
48 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
51 Incinerate
60 100% 15 Destroys the target’s held berry.
57 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
1 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
5 Ember
40 100% 25 Has a 10% chance to burn the target.
8 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
11 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
15 Noble Roar
— 100% 30 Lowers the target’s Attack and Special Attack by one stage.
20 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
23 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
28 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
33 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
38 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
42 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
48 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
51 Incinerate
60 100% 15 Destroys the target’s held berry.
57 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Base Stats

Hp 86
Attack 68
Defense 72
Sp. Atk 109
Sp. Def 66
Speed 106
Total 507

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
2x
0.5x
2x
0x
0.5x
0.5x