
No entry available for this game era.
Pokédex Data
Training
EV Yield
+2 Sp. Atk
Catch Rate
45
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
5 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
11 | Howl | — | — | 40 | Raises the user's Attack by one stage. | |
14 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |
18 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
22 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
28 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
31 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
36 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
41 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
45 | Will O Wisp | — | 85% | 15 | Burns the target. | |
49 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
52 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
56 | Magic Room | — | — | 10 | Negates held items for five turns. | |
59 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
5 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
11 | Howl | — | — | 40 | Raises the user's Attack by one stage. | |
14 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |
18 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
22 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
28 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
31 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
36 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
41 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
45 | Will O Wisp | — | 85% | 15 | Burns the target. | |
49 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
52 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
56 | Magic Room | — | — | 10 | Negates held items for five turns. | |
59 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM03 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM50 Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Sun/Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fire Pledge | 80 | 100% | 10 | With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns. |
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. | |
Covet | 60 | 100% | 25 | Takes the target's item. | |
Fire Pledge | 80 | 100% | 10 | With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Magic Room | — | — | 10 | Negates held items for five turns. | |
Recycle | — | — | 10 | User recovers the item it last used up. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Skill Swap | — | — | 10 | User and target swap abilities. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Trick | — | 100% | 10 | User and target swap items. | |
Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
59
Attack
59
Defense
58
Sp. Atk
90
Sp. Def
70
Speed
73
Total
409
Type Defenses
(vs. Gen 6+ rules)