Fennekin
No entry available for this game era.

Evolution Chain

fennekin
Fennekin
Level 16
braixen
Braixen
Level 36
delphox
Delphox

Pokédex & Training Data

Classification Fox Pokémon
Height 0.4 m (1'04")
Weight 9.4 kg (20.7 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kalos (Central) #004
National #653
Blueberry #212

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
5 Ember
40 100% 25 Has a 10% chance to burn the target.
11 Howl
— — 40 Raises the user’s Attack by one stage.
14 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
17 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
20 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
25 Lucky Chant
— — 30 Prevents the target from scoring critical hits for five turns.
27 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
31 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
38 Will O Wisp
— 85% 15 Burns the target.
41 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
43 Sunny Day
— — 5 Changes the weather to sunny for five turns.
46 Magic Room
— — 10 Negates held items for five turns.
48 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
5 Ember
40 100% 25 Has a 10% chance to burn the target.
11 Howl
— — 40 Raises the user’s Attack by one stage.
14 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
17 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
20 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
25 Lucky Chant
— — 30 Prevents the target from scoring critical hits for five turns.
27 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
31 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
38 Will O Wisp
— 85% 15 Burns the target.
41 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
43 Sunny Day
— — 5 Changes the weather to sunny for five turns.
46 Magic Room
— — 10 Negates held items for five turns.
48 Fire Blast
110 85% 5 Has a 10% chance to burn the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM03 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Fire Pledge
80 100% 10 With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target’s item.
Fire Pledge
80 100% 10 With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.
Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Magic Room
— — 10 Negates held items for five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Hypnosis
— 60% 20 Puts the target to sleep.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Wish
— — 10 User will recover half its max HP at the end of the next turn.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Hypnosis
— 60% 20 Puts the target to sleep.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Psychic Terrain
— — 10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
Wish
— — 10 User will recover half its max HP at the end of the next turn.

Base Stats

Hp 40
Attack 45
Defense 40
Sp. Atk 62
Sp. Def 60
Speed 60
Total 307

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x