
No entry available for this game era.
Pokédex Data
Classification
Grassland Pokémon
Height
2.0 m (6'07")
Weight
200.0 kg (440.9 lbs)
Abilities
Game Locations
- Ultra Space Ultra Space Wilds Rocky
- Ultra Space Wilds Crag
Training
EV Yield
+3 Sp. Def
Catch Rate
3
Base Friendship
35
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Magical Leaf | 60 | — | 20 | Never misses. | |
1 | Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |
1 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
7 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
13 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
19 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
25 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
31 | Sacred Sword | 90 | 100% | 15 | Ignores the target's stat modifiers. | |
37 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
42 | Quick Guard | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. | |
49 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
55 | Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |
61 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Magical Leaf | 60 | — | 20 | Never misses. | |
1 | Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |
1 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
7 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
13 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
19 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
25 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
31 | Sacred Sword | 90 | 100% | 15 | Ignores the target's stat modifiers. | |
37 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
42 | Quick Guard | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. | |
49 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
55 | Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |
61 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Block | — | — | 5 | Prevents the target from leaving battle. | |
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
91
Attack
90
Defense
72
Sp. Atk
90
Sp. Def
129
Speed
108
Total
580
Type Defenses
(vs. Gen 6+ rules)