
No entry available for this game era.
Pokédex Data
Training
EV Yield
+2 attack
Catch Rate
60
Base Friendship
70
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
1 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
1 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
1 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
1 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
9 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
19 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |
29 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
44 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
49 | Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | |
54 | Coil | — | — | 20 | Raises the user's Attack, Defense, and accuracy by one stage each. | |
59 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
64 | Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |
69 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
74 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
1 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
1 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
1 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
1 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
9 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
19 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |
29 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
44 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
49 | Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | |
54 | Coil | — | — | 20 | Raises the user's Attack, Defense, and accuracy by one stage each. | |
59 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
64 | Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |
69 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
74 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
TM72 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM93 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Super Fang | — | 90% | 10 | Inflicts damage equal to half the target's HP. | |
Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. |
Base Stats
Hp
65
Attack
85
Defense
70
Sp. Atk
75
Sp. Def
70
Speed
40
Total
405
Type Defenses
(vs. Gen 6+ rules)