Eelektrik
Black

They coil around foes and shock them with electricity-generating organs that seem simply to be circular patterns.

White

These Pokémon have a big appetite. When they spot their prey, they attack it and paralyze it with electricity.

Black 2/White 2

It wraps itself around its prey and paralyzes it with electricity from the round spots on its sides. Then it chomps.

Evolution Chain

tynamo
Tynamo
Level 39
eelektrik
Eelektrik
eelektross
Eelektross

Pokédex & Training Data

Classification EleFish Pokémon
Height 1.2 m (3'11")
Weight 22.0 kg (48.5 lbs)
Abilities
EV Yield +2 attack
Catch Rate 60
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Indeterminate

Pokédex Numbers

Unova (B/W) #109
Unova (B2/W2) #178
Paldea (S/V) #342
National #603
Kitakami #176
Blueberry #135

Game Locations

Seaside Cave B1f

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Thunder Wave
— 90% 20 Paralyzes the target.
1 Spark
65 100% 20 Has a 30% chance to paralyze the target.
1 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
9 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
19 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
29 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
39 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
44 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
49 Acid Spray
40 100% 20 Lowers the target’s Special Defense by two stages.
54 Coil
— — 20 Raises the user’s Attack, Defense, and accuracy by one stage each.
59 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
64 Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
69 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
74 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Thunder Wave
— 90% 20 Paralyzes the target.
1 Spark
65 100% 20 Has a 30% chance to paralyze the target.
1 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
9 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
19 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
29 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
39 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
44 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
49 Acid Spray
40 100% 20 Lowers the target’s Special Defense by two stages.
54 Coil
— — 20 Raises the user’s Attack, Defense, and accuracy by one stage each.
59 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
64 Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
69 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
74 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.

Base Stats

Hp 65
Attack 85
Defense 70
Sp. Atk 75
Sp. Def 70
Speed 40
Total 405

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x