No entry available for this game era.
Pokédex & Training Data
Classification
Sewing Pokémon
Height
0.3 m (0'12")
Weight
2.5 kg (5.5 lbs)
Abilities
- Swarm
- Chlorophyll
- Overcoat (Hidden)
EV Yield
+1 defense
Catch Rate
255
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Bug
Pokédex Numbers
Unova (B/W)
#046
Unova (B2/W2)
#017
National
#540
Kitakami
#013
Held Items
Mental Herb
5%
Learned Moves
Level Up Moves
Sun/Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | String Shot | — | 95% | 40 | Lowers the target’s Speed by two stages. | |
| 8 | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
| 15 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
| 22 | Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target’s Special Attack by one stage. | |
| 29 | Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| 31 | Sticky Web | — | — | 20 | Covers the opposing field, lowering opponents’ Speed by one stage upon switching in. | |
| 36 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 43 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
Ultra Sun/Ultra Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | String Shot | — | 95% | 40 | Lowers the target’s Speed by two stages. | |
| 8 | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
| 15 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
| 22 | Struggle Bug | 50 | 100% | 20 | Has a 100% chance to lower the target’s Special Attack by one stage. | |
| 29 | Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| 31 | Sticky Web | — | — | 20 | Covers the opposing field, lowering opponents’ Speed by one stage upon switching in. | |
| 36 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 43 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM04 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM20 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
| Electroweb | 55 | 95% | 15 | Lowers the target’s Speed by one stage. | |
| Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Iron Defense | — | — | 15 | Raises the user’s Defense by two stages. | |
| Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
| Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| Worry Seed | — | 100% | 10 | Changes the target’s ability to Insomnia. |
Egg Moves
Sun/Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
| Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| Camouflage | — | — | 20 | User’s type changes to match the terrain. | |
| Me First | — | — | 20 | Uses the target’s move against it before it attacks, with power increased by half. | |
| Mind Reader | — | — | 5 | Ensures that the user’s next move will hit the target. | |
| Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
| Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. |
Ultra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
| Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| Camouflage | — | — | 20 | User’s type changes to match the terrain. | |
| Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. | |
| Me First | — | — | 20 | Uses the target’s move against it before it attacks, with power increased by half. | |
| Mind Reader | — | — | 5 | Ensures that the user’s next move will hit the target. | |
| Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
| Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. |
Base Stats
Hp
45
Attack
53
Defense
70
Sp. Atk
40
Sp. Def
60
Speed
42
Total
310
Type Defenses
(vs. Gen 6+ rules)