Drilbur
No entry available for this game era.

Evolution Chain

drilbur
Drilbur
Level 31
excadrill
Excadrill

Pokédex & Training Data

Classification Mole Pokémon
Height 0.3 m (0'12")
Weight 8.5 kg (18.7 lbs)
Abilities
EV Yield +1 attack
Catch Rate 120
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Unova (B/W) #035
Unova (B2/W2) #076
Galar (Sw/Sh) #166
National #529
Blueberry #099

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Mud Sport
— — 15 Halves all Electric-type damage.
5 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
8 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
12 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
15 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
19 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
22 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
26 Slash
70 100% 20 Has an increased chance for a critical hit.
29 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
33 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
36 Swords Dance
— — 20 Raises the user’s Attack by two stages.
40 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
43 Drill Run
80 95% 10 Has an increased chance for a critical hit.
47 Fissure
— 30% 5 Causes a one-hit KO.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Mud Sport
— — 15 Halves all Electric-type damage.
5 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
8 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
12 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
15 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
19 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
22 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
26 Slash
70 100% 20 Has an increased chance for a critical hit.
29 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
33 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
36 Swords Dance
— — 20 Raises the user’s Attack by two stages.
40 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
43 Drill Run
80 95% 10 Has an increased chance for a critical hit.
47 Fissure
— 30% 5 Causes a one-hit KO.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Drill Run
80 95% 10 Has an increased chance for a critical hit.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Crush Claw
75 95% 10 Has a 50% chance to lower the target’s Defense by one stage.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.

Base Stats

Hp 60
Attack 85
Defense 40
Sp. Atk 30
Sp. Def 45
Speed 68
Total 328

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x