Zebstrika
No entry available for this game era.

Evolution Chain

blitzle
Blitzle
Level 27
zebstrika
Zebstrika

Pokédex Data

Classification Thunderbolt Pokémon
Height 1.6 m (5'03")
Weight 79.5 kg (175.3 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 speed
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Thunder Wave
90% 20 Paralyzes the target.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
1 Ion Deluge
25 Changes all normal moves to electric moves for the rest of the turn.
4 Tail Whip
100% 30 Lowers the target's Defense by one stage.
8 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
11 Shock Wave
60 20 Never misses.
15 Thunder Wave
90% 20 Paralyzes the target.
18 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
22 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
25 Spark
65 100% 20 Has a 30% chance to paralyze the target.
31 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
36 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
42 Agility
30 Raises the user's Speed by two stages.
47 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
53 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
58 Ion Deluge
25 Changes all normal moves to electric moves for the rest of the turn.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Thunder Wave
90% 20 Paralyzes the target.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
1 Ion Deluge
25 Changes all normal moves to electric moves for the rest of the turn.
4 Tail Whip
100% 30 Lowers the target's Defense by one stage.
8 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
11 Shock Wave
60 20 Never misses.
15 Thunder Wave
90% 20 Paralyzes the target.
18 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
22 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
25 Spark
65 100% 20 Has a 30% chance to paralyze the target.
31 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
36 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
42 Agility
30 Raises the user's Speed by two stages.
47 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
53 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
58 Ion Deluge
25 Changes all normal moves to electric moves for the rest of the turn.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
15 User switches places with the friendly Pokémon opposite it.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Shock Wave
60 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Base Stats

Hp 75
Attack 100
Defense 63
Sp. Atk 80
Sp. Def 63
Speed 116
Total 497

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x