No entry available for this game era.
Pokédex & Training Data
Classification
Electrified Pokémon
Height
0.8 m (2'07")
Weight
29.8 kg (65.7 lbs)
Abilities
- Lightning Rod
- Motor Drive
- Sap Sipper (Hidden)
EV Yield
+1 speed
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Pokédex Numbers
Unova (B/W)
#028
Unova (B2/W2)
#147
National
#522
Blueberry
#023
Held Items
None in this generation.
Learned Moves
Level Up Moves
Sun/Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 4 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 8 | Charge | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | |
| 11 | Shock Wave | 60 | — | 20 | Never misses. | |
| 15 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| 18 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user’s Speed by one stage. | |
| 22 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
| 25 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 29 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 32 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 36 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 39 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
| 43 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
Ultra Sun/Ultra Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 4 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 8 | Charge | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | |
| 11 | Shock Wave | 60 | — | 20 | Never misses. | |
| 15 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| 18 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user’s Speed by one stage. | |
| 22 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
| 25 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 29 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 32 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 36 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 39 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
| 43 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user’s Speed by one stage. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM72 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM93 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
| Shock Wave | 60 | — | 20 | Never misses. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Snatch | — | — | 10 | Steals the target’s move, if it’s self-targeted. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Egg Moves
Sun/Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
| Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| Me First | — | — | 20 | Uses the target’s move against it before it attacks, with power increased by half. | |
| Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| Sand Attack | — | 100% | 15 | Lowers the target’s accuracy by one stage. | |
| Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| Shock Wave | 60 | — | 20 | Never misses. | |
| Snatch | — | — | 10 | Steals the target’s move, if it’s self-targeted. | |
| Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. |
Ultra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
| Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
| Me First | — | — | 20 | Uses the target’s move against it before it attacks, with power increased by half. | |
| Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| Sand Attack | — | 100% | 15 | Lowers the target’s accuracy by one stage. | |
| Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| Shock Wave | 60 | — | 20 | Never misses. | |
| Snatch | — | — | 10 | Steals the target’s move, if it’s self-targeted. | |
| Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. |
Base Stats
Hp
45
Attack
60
Defense
32
Sp. Atk
50
Sp. Def
32
Speed
76
Total
295
Type Defenses
(vs. Gen 6+ rules)