Manaphy
No entry available for this game era.

Evolution Chain

phione
Phione
manaphy
Manaphy

Pokédex & Training Data

Classification Seafaring Pokémon
Height 0.3 m (0'12")
Weight 1.4 kg (3.1 lbs)
Abilities
EV Yield +3 hp
Catch Rate 3
Base Friendship 70
Growth Rate slow
Gender Ratio
Genderless
Egg Groups Water1, Fairy

Pokédex Numbers

Sinnoh (D/P) #151
Sinnoh (Plat.) #151
Hisui #240
National #490

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
1 Tail Glow
— — 20 Raises the user’s Special Attack by three stages.
1 Water Sport
— — 15 Halves all Fire-type damage.
9 Charm
— 100% 20 Lowers the target’s Attack by two stages.
16 Supersonic
— 55% 20 Confuses the target.
24 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
31 Acid Armor
— — 20 Raises the user’s Defense by two stages.
39 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
46 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
54 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
61 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
69 Rain Dance
— — 5 Changes the weather to rain for five turns.
76 Heart Swap
— — 10 User and target swap stat changes.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
1 Tail Glow
— — 20 Raises the user’s Special Attack by three stages.
1 Water Sport
— — 15 Halves all Fire-type damage.
9 Charm
— 100% 20 Lowers the target’s Attack by two stages.
16 Supersonic
— 55% 20 Confuses the target.
24 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
31 Acid Armor
— — 20 Raises the user’s Defense by two stages.
39 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
46 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
54 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
61 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
69 Rain Dance
— — 5 Changes the weather to rain for five turns.
76 Heart Swap
— — 10 User and target swap stat changes.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Covet
60 100% 25 Takes the target’s item.
Heal Bell
— — 5 Cures the entire party of major status effects.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Liquidation
85 100% 10 Has a 20% chance to lower the target’s Defense by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Skill Swap
— — 10 User and target swap abilities.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 100
Attack 100
Defense 100
Sp. Atk 100
Sp. Def 100
Speed 100
Total 600

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x