Stunky
No entry available for this game era.

Evolution Chain

stunky
Stunky
Level 34
skuntank
Skuntank

Pokédex Data

Classification Skunk Pokémon
Height 0.4 m (1'04")
Weight 19.2 kg (42.3 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 speed
Catch Rate 225
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
3 Poison Gas
90% 40 Poisons the target.
7 Screech
85% 40 Lowers the target's Defense by two stages.
9 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
13 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
15 Feint
30 100% 10 Hits through Protect and Detect.
19 Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
21 Bite
60 100% 25 Has a 30% chance to make the target flinch.
25 Slash
70 100% 20 Has an increased chance for a critical hit.
27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
31 Night Slash
70 100% 15 Has an increased chance for a critical hit.
33 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
37 Venom Drench
100% 20 Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.
39 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
43 Belch
120 90% 10 Can only be used after the user has eaten a berry.
45 Explosion
250 100% 5 User faints.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
3 Poison Gas
90% 40 Poisons the target.
7 Screech
85% 40 Lowers the target's Defense by two stages.
9 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
13 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
15 Feint
30 100% 10 Hits through Protect and Detect.
19 Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
21 Bite
60 100% 25 Has a 30% chance to make the target flinch.
25 Slash
70 100% 20 Has an increased chance for a critical hit.
27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
31 Night Slash
70 100% 15 Has an increased chance for a critical hit.
33 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
37 Venom Drench
100% 20 Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.
39 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
43 Belch
120 90% 10 Can only be used after the user has eaten a berry.
45 Explosion
250 100% 5 User faints.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM64 Explosion
250 100% 5 User faints.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Leer
100% 30 Lowers the target's Defense by one stage.
Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
Punishment
100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Scary Face
100% 10 Lowers the target's Speed by two stages.
Smog
30 70% 20 Has a 40% chance to poison the target.

Base Stats

Hp 63
Attack 63
Defense 47
Sp. Atk 41
Sp. Def 41
Speed 74
Total 329

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
0x
0.5x
0.5x