Poochyena
No entry available for this game era.

Evolution Chain

poochyena
Poochyena
Level 18
mightyena
Mightyena

Pokédex Data

Classification Bite Pokémon
Height 0.5 m (1'08")
Weight 13.6 kg (30.0 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 attack
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Howl
40 Raises the user's Attack by one stage.
7 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
16 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
19 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
22 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
25 Scary Face
100% 10 Lowers the target's Speed by two stages.
28 Embargo
100% 15 Target cannot use held items.
31 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
34 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
37 Yawn
10 Target sleeps at the end of the next turn.
40 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
43 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
46 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Howl
40 Raises the user's Attack by one stage.
7 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
16 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
19 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
22 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
25 Scary Face
100% 10 Lowers the target's Speed by two stages.
28 Embargo
100% 15 Target cannot use held items.
31 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
34 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
37 Yawn
10 Target sleeps at the end of the next turn.
40 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
43 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
46 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM63 Embargo
100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Super Fang
90% 10 Inflicts damage equal to half the target's HP.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Covet
60 100% 25 Takes the target's item.
Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Leer
100% 30 Lowers the target's Defense by one stage.
Me First
20 Uses the target's move against it before it attacks, with power increased by half.
Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snatch
10 Steals the target's move, if it's self-targeted.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Yawn
10 Target sleeps at the end of the next turn.

Base Stats

Hp 35
Attack 55
Defense 35
Sp. Atk 30
Sp. Def 30
Speed 35
Total 220

Type Defenses

(vs. Gen 6+ rules)

2x
0x
2x
0.5x
0.5x
2x