
X
A Pokémon with a persistent nature, it chases its chosen prey until the prey becomes exhausted.
Y
It has a very tenacious nature. Its acute sense of smell lets it chase a chosen prey without ever losing track.
Omega Ruby
At first sight, Poochyena takes a bite at anything that moves. This Pokémon chases after prey until the victim becomes exhausted. However, it may turn tail if the prey strikes back.
Alpha Sapphire
Poochyena is an omnivore—it will eat anything. A distinguishing feature is how large its fangs are compared to its body. This Pokémon tries to intimidate its foes by making the hair on its tail bristle out.
Pokédex Data
Classification
Bite Pokémon
Height
0.5 m (1'08")
Weight
13.6 kg (30.0 lbs)
Abilities
- Run Away
- Quick Feet
- Rattled (Hidden)
Held Items
None in this generation.
Training
EV Yield
+1 attack
Catch Rate
255
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
X/Y
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
5 | Howl | — | — | 40 | Raises the user's Attack by one stage. | |
9 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
13 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
17 | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
21 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
25 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
29 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
33 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
37 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
41 | Embargo | — | 100% | 15 | Target cannot use held items. | |
45 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
49 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
53 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. |
OR/AS
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
4 | Howl | — | — | 40 | Raises the user's Attack by one stage. | |
7 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
10 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
13 | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
16 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
19 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
22 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
25 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
28 | Embargo | — | 100% | 15 | Target cannot use held items. | |
31 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
34 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
37 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
40 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. |
TM/HM Moves
X/Y
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM59 Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |
TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM67 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM95 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |
TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM59 Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |
TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM67 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM95 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |
TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Covet | 60 | 100% | 25 | Takes the target's item. | |
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Super Fang | — | 90% | 10 | Inflicts damage equal to half the target's HP. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Egg Moves
X/YOR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Covet | 60 | 100% | 25 | Takes the target's item. | |
Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | |
Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. | |
Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |
Yawn | — | — | 10 | Target sleeps at the end of the next turn. |
Base Stats
Hp
35
Attack
55
Defense
35
Sp. Atk
30
Sp. Def
30
Speed
35
Total
220
Type Defenses
(vs. Gen 6+ rules)