Swinub
No entry available for this game era.

Evolution Chain

swinub
Swinub
Level 33
piloswine
Piloswine
knowing ancient power
mamoswine
Mamoswine

Pokédex & Training Data

Classification Pig Pokémon
Height 0.4 m (1'04")
Weight 6.5 kg (14.3 lbs)
Abilities
EV Yield +1 attack
Catch Rate 225
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Johto (G/S/C) #191
Sinnoh (Plat.) #203
Johto (HG/SS) #195
Unova (B2/W2) #258
Kalos (Mountain) #076
Galar (Sw/Sh) #075
Hisui #212
National #220
Crown Tundra #007
Kitakami #050

Held Items

None in this generation.

Game Locations

Tapu Village Area

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
5 Mud Sport
— — 15 Halves all Electric-type damage.
8 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
11 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
14 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
18 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
21 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
24 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
28 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
35 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
37 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
40 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
44 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
48 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
5 Mud Sport
— — 15 Halves all Electric-type damage.
8 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
11 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
14 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
18 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
21 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
24 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
28 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
35 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
37 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
40 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
44 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
48 Amnesia
— — 20 Raises the user’s Special Defense by two stages.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Fissure
— 30% 5 Causes a one-hit KO.
Freeze Dry
70 100% 20 Super-effective against water.
Icicle Crash
85 90% 10 Has a 30% chance to make the target flinch.
Icicle Spear
25 100% 30 Hits 2-5 times in one turn.
Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.

Base Stats

Hp 50
Attack 50
Defense 40
Sp. Atk 30
Sp. Def 30
Speed 50
Total 250

Type Defenses

(vs. Gen 6+ rules)

2x
2x
2x
0x
2x
0.5x
2x