Swinub
Gold

It rubs its snout on the ground to find and dig up food. It sometimes discovers hot springs.

Silver

If it smells some­ thing enticing, it dashes headlong off to find the source of the aroma.

Crystal

It uses the tip of its nose to dig for food. Its nose is so tough that even frozen ground poses no problem.

Evolution Chain

swinub
Swinub
Level 33
piloswine
Piloswine
knowing ancient power
mamoswine
Mamoswine

Pokédex Data

Classification Pig Pokémon
Height 0.4 m (1'04")
Weight 6.5 kg (14.3 lbs)
Abilities N/A in Gen II

Held Items

None in this generation.

Game Locations

  • Ice Path 1f
  • Ice Path B1f
  • Ice Path B2f
  • Ice Path B3f

Training

EV Yield +1 attack
Catch Rate 225
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
10 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
19 Endure
10 Prevents the user's HP from lowering below 1 this turn.
28 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
37 Mist
30 Protects the user's stats from being changed by enemy moves.
46 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
10 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
19 Endure
10 Prevents the user's HP from lowering below 1 this turn.
28 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
37 Mist
30 Protects the user's stats from being changed by enemy moves.
46 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
55 Amnesia
20 Raises the user's Special Defense by two stages.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM16 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM40 Defense Curl
40 Raises user's Defense by one stage.
TM43 Detect
5 Prevents any moves from hitting the user this turn.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.

Base Stats

Hp 50
Attack 50
Defense 40
Sp. Atk 30
Sp. Def 30
Speed 50
Total 250

Type Defenses

(vs. Gen 6+ rules)

2x
2x
2x
0x
2x
0.5x
2x