Pidgey
Lets Go Pikachu/Lets Go Eevee

Very docile. If attacked, it will often kick up sand to protect itself rather than fight back.

Evolution Chain

pidgey
Pidgey
Level 18
pidgeotto
Pidgeotto
Level 36
pidgeot
Pidgeot

Pokédex & Training Data

Classification Tiny Bird Pokémon
Height 0.3 m (0'12")
Weight 1.8 kg (4.0 lbs)
Abilities
EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Flying

Pokédex Numbers

Kanto (R/B/Y) #016
Johto (G/S/C) #010
Johto (HG/SS) #010
Kalos (Central) #017
National #016

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
9 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
17 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
21 Twister
40 100% 20 Has a 20% chance to make the target flinch.
25 Feather Dance
— 100% 15 Lowers the target’s Attack by two stages.
29 Agility
— — 30 Raises the user’s Speed by two stages.
33 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
37 Roost
— — 5 Heals the user by half its max HP.
41 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
45 Mirror Move
— — 20 Uses the target’s last used move.
49 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
53 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
9 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
17 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
21 Twister
40 100% 20 Has a 20% chance to make the target flinch.
25 Feather Dance
— 100% 15 Lowers the target’s Attack by two stages.
29 Agility
— — 30 Raises the user’s Speed by two stages.
33 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
37 Roost
— — 5 Heals the user by half its max HP.
41 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
45 Mirror Move
— — 20 Uses the target’s last used move.
49 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
53 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
3 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
5 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
9 Mirror Move
— — 20 Uses the target’s last used move.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
15 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
17 Roost
— — 5 Heals the user by half its max HP.
21 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
23 Agility
— — 30 Raises the user’s Speed by two stages.
27 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
29 Razor Wind
80 100% 10 Requires a turn to charge before attacking.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM08 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
— — 20 Reduces damage from physical attacks by half.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM14 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM18 U Turn
70 100% 20 User must switch out after attacking.
TM27 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM50 Roost
— — 5 Heals the user by half its max HP.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Air Cutter
60 95% 25 Has an increased chance for a critical hit.
Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Feint Attack
60 — 20 Never misses.
Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 40
Attack 45
Defense 40
Sp. Atk 35
Sp. Def 35
Speed 56
Total 251

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0.5x
2x
0x