Pidgey
Diamond/PearlPlatinum

It is docile and prefers to avoid conflict. If disturbed, however, it can ferociously strike back.

Heartgold

It usually hides in tall grass. Because it dislikes fighting, it protects itself by kicking up sand.

Soulsilver

Common in grassy areas and forests, it is very docile and will chase off enemies by flapping up sand.

Evolution Chain

pidgey
Pidgey
Level 18
pidgeotto
Pidgeotto
Level 36
pidgeot
Pidgeot

Pokédex Data

Classification Tiny Bird Pokémon
Height 0.3 m (0'12")
Weight 1.8 kg (4.0 lbs)

Game Locations

  • Johto Route 29 Area
  • Johto Route 30 Area
  • Johto Route 31 Area
  • Johto Route 35 Area
  • Johto Route 36 Area
  • Johto Route 37 Area
  • Johto Safari Zone Zone Forest
  • Kanto Route 1 Area
  • Kanto Route 2 North Towards Pewter City
  • Kanto Route 2 South Towards Viridian City
  • Kanto Route 25 Area
  • Kanto Route 5 Area
  • Kanto Route 6 Area
  • National Park Area
  • Sinnoh Route 229 Area
  • Viridian Forest Area

Training

EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Flying

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
9 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
17 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
21 Twister
40 100% 20 Has a 20% chance to make the target flinch.
25 Feather Dance
100% 15 Lowers the target's Attack by two stages.
29 Agility
30 Raises the user's Speed by two stages.
33 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
37 Roost
5 Heals the user by half its max HP.
41 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
45 Mirror Move
20 Uses the target's last used move.
49 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
9 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
17 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
21 Twister
40 100% 20 Has a 20% chance to make the target flinch.
25 Feather Dance
100% 15 Lowers the target's Attack by two stages.
29 Agility
30 Raises the user's Speed by two stages.
33 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
37 Roost
5 Heals the user by half its max HP.
41 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
45 Mirror Move
20 Uses the target's last used move.
49 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
9 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
13 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
17 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
21 Twister
40 100% 20 Has a 20% chance to make the target flinch.
25 Feather Dance
100% 15 Lowers the target's Attack by two stages.
29 Agility
30 Raises the user's Speed by two stages.
33 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
37 Roost
5 Heals the user by half its max HP.
41 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
45 Mirror Move
20 Uses the target's last used move.
49 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM05 Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM51 Roost
5 Heals the user by half its max HP.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM51 Roost
5 Heals the user by half its max HP.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Air Cutter
60 95% 25 Has an increased chance for a critical hit.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Twister
40 100% 20 Has a 20% chance to make the target flinch.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Air Cutter
60 95% 25 Has an increased chance for a critical hit.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Twister
40 100% 20 Has a 20% chance to make the target flinch.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
Air Cutter
60 95% 25 Has an increased chance for a critical hit.
Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Feint Attack
60 20 Never misses.
Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 40
Attack 45
Defense 40
Sp. Atk 35
Sp. Def 35
Speed 56
Total 251

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0.5x
2x
0x