Articuno
Lets Go Pikachu/Lets Go Eevee

A legendary bird Pokémon. It freezes water that is contained in winter air and makes it snow.

Pokédex Data

Classification Freeze Pokémon
Height 1.7 m (5'07")
Weight 55.4 kg (122.1 lbs)
Abilities

Game Locations

  • Ultra Space Ultra Space Wilds Cliff
  • Ultra Space Wilds Cliff

Training

EV Yield +3 Sp. Def
Catch Rate 3
Base Friendship 35
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
8 Mist
30 Protects the user's stats from being changed by enemy moves.
15 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
22 Mind Reader
5 Ensures that the user's next move will hit the target.
29 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
36 Agility
30 Raises the user's Speed by two stages.
43 Freeze Dry
70 100% 20 Super-effective against water.
50 Reflect
20 Reduces damage from physical attacks by half.
57 Hail
10 Changes the weather to a hailstorm for five turns.
64 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
71 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
78 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
85 Roost
5 Heals the user by half its max HP.
92 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
99 Sheer Cold
30% 5 Causes a one-hit KO.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
8 Mist
30 Protects the user's stats from being changed by enemy moves.
15 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
22 Mind Reader
5 Ensures that the user's next move will hit the target.
29 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
36 Agility
30 Raises the user's Speed by two stages.
43 Freeze Dry
70 100% 20 Super-effective against water.
50 Reflect
20 Reduces damage from physical attacks by half.
57 Hail
10 Changes the weather to a hailstorm for five turns.
64 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
71 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
78 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
85 Roost
5 Heals the user by half its max HP.
92 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
99 Sheer Cold
30% 5 Causes a one-hit KO.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
8 Mist
30 Protects the user's stats from being changed by enemy moves.
16 Leer
100% 30 Lowers the target's Defense by one stage.
24 Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
32 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
40 Agility
30 Raises the user's Speed by two stages.
48 Reflect
20 Reduces damage from physical attacks by half.
56 Roost
5 Heals the user by half its max HP.
64 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
72 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Roost
5 Heals the user by half its max HP.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM58 Sky Drop
60 100% 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Aurora Veil
20 Reduces damage five turns, but must be used during hail.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
20 Reduces damage from physical attacks by half.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM14 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM18 U Turn
70 100% 20 User must switch out after attacking.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM50 Roost
5 Heals the user by half its max HP.
TM51 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM55 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 90
Attack 85
Defense 100
Sp. Atk 95
Sp. Def 125
Speed 85
Total 580

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
2x
0x
0.5x
4x
2x