Articuno
Lets Go Pikachu/Lets Go Eevee

A legendary bird Pokémon. It freezes water that is contained in winter air and makes it snow.

Pokédex & Training Data

Classification Freeze Pokémon
Height 1.7 m (5'07")
Weight 55.4 kg (122.1 lbs)
Abilities
EV Yield +3 Sp. Def
Catch Rate 3
Base Friendship 35
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Kanto (R/B/Y) #144
Johto (G/S/C) #235
Johto (HG/SS) #240
Kalos (Coastal) #151
National #144
Crown Tundra #202

Game Locations

Ultra Space Ultra Space Wilds Cliff
Ultra Space Wilds Cliff

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
8 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
15 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
22 Mind Reader
— — 5 Ensures that the user’s next move will hit the target.
29 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
36 Agility
— — 30 Raises the user’s Speed by two stages.
43 Freeze Dry
70 100% 20 Super-effective against water.
50 Reflect
— — 20 Reduces damage from physical attacks by half.
57 Hail
— — 10 Changes the weather to a hailstorm for five turns.
64 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
71 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
78 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
85 Roost
— — 5 Heals the user by half its max HP.
92 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
99 Sheer Cold
— 30% 5 Causes a one-hit KO.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
8 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
15 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
22 Mind Reader
— — 5 Ensures that the user’s next move will hit the target.
29 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
36 Agility
— — 30 Raises the user’s Speed by two stages.
43 Freeze Dry
70 100% 20 Super-effective against water.
50 Reflect
— — 20 Reduces damage from physical attacks by half.
57 Hail
— — 10 Changes the weather to a hailstorm for five turns.
64 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
71 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
78 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
85 Roost
— — 5 Heals the user by half its max HP.
92 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
99 Sheer Cold
— 30% 5 Causes a one-hit KO.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
8 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
16 Leer
— 100% 30 Lowers the target’s Defense by one stage.
24 Mirror Coat
— 100% 20 Inflicts twice the damage the user received from the last special hit it took.
32 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
40 Agility
— — 30 Raises the user’s Speed by two stages.
48 Reflect
— — 20 Reduces damage from physical attacks by half.
56 Roost
— — 5 Heals the user by half its max HP.
64 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
72 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM58 Sky Drop
60 100% 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Aurora Veil
— — 20 Reduces damage five turns, but must be used during hail.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM08 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
— — 20 Reduces damage from physical attacks by half.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM14 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM18 U Turn
70 100% 20 User must switch out after attacking.
TM27 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM50 Roost
— — 5 Heals the user by half its max HP.
TM51 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM55 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 90
Attack 85
Defense 100
Sp. Atk 95
Sp. Def 125
Speed 85
Total 580

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
2x
0x
0.5x
4x
2x