Dragalge
Omega RubyX

Their poison is strong enough to eat through the hull of a tanker, and they spit it indiscriminately at anything that enters their territory.

Alpha SapphireY

Tales are told of ships that wander into seas where Dragalge live, never to return.

Evolution Chain

skrelp
Skrelp
Level 48
dragalge
Dragalge

Pokédex Data

Classification Mock Kelp Pokémon
Height 1.8 m (5'11")
Weight 81.5 kg (179.7 lbs)

Game Locations

  • Ambrette Town Area
  • Cyllage City Area
  • Kalos Route 8 Area

Training

EV Yield +2 Sp. Def
Catch Rate 55
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Dragon

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
1 Twister
40 100% 20 Has a 20% chance to make the target flinch.
1 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
5 Feint Attack
60 20 Never misses.
9 Tail Whip
100% 30 Lowers the target's Defense by one stage.
12 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
15 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
19 Camouflage
20 User's type changes to match the terrain.
23 Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
25 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
28 Double Team
15 Raises the user's evasion by one stage.
32 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
35 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
38 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
42 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
53 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
59 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
67 Twister
40 100% 20 Has a 20% chance to make the target flinch.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
1 Twister
40 100% 20 Has a 20% chance to make the target flinch.
1 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
5 Feint Attack
60 20 Never misses.
9 Tail Whip
100% 30 Lowers the target's Defense by one stage.
12 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
15 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
19 Camouflage
20 User's type changes to match the terrain.
23 Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
25 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
28 Double Team
15 Raises the user's evasion by one stage.
32 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
35 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
38 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
42 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
53 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
59 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
67 Twister
40 100% 20 Has a 20% chance to make the target flinch.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM07 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

X/Y
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
OR/AS
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Shock Wave
60 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 65
Attack 75
Defense 90
Sp. Atk 97
Sp. Def 123
Speed 44
Total 494

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.25x
0.5x
2x
0.5x
0.5x
2x
2x
0.5x
2x