Zekrom
Omega RubyX

This legendary Pokémon can scorch the world with lightning. It assists those who want to build an ideal world.

Alpha SapphireY

Concealing itself in lightning clouds, it flies throughout the Unova region. It creates electricity in its tail.

Pokédex Data

Classification Deep Black Pokémon
Height 2.9 m (9'06")
Weight 345.0 kg (760.6 lbs)
Abilities

Game Locations

  • Fabled Cave Area

Training

EV Yield +3 attack
Catch Rate 3
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Dragon Rage
100% 10 Inflicts 40 points of damage.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
8 Imprison
10 Prevents the target from using any moves that the user also knows.
15 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
22 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
29 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
36 Slash
70 100% 20 Has an increased chance for a critical hit.
43 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
50 Fusion Bolt
100 100% 5 With Fusion Flare, inflicts double damage.
54 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
64 Imprison
10 Prevents the target from using any moves that the user also knows.
71 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
78 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
85 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
92 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
100 Bolt Strike
130 85% 5 Has a 20% chance to paralyze the target.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Dragon Rage
100% 10 Inflicts 40 points of damage.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
8 Imprison
10 Prevents the target from using any moves that the user also knows.
15 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
22 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
29 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
36 Slash
70 100% 20 Has an increased chance for a critical hit.
43 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
50 Fusion Bolt
100 100% 5 With Fusion Flare, inflicts double damage.
54 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
64 Imprison
10 Prevents the target from using any moves that the user also knows.
71 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
78 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
85 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
92 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
100 Bolt Strike
130 85% 5 Has a 20% chance to paralyze the target.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Roost
5 Heals the user by half its max HP.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Roost
5 Heals the user by half its max HP.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

X/Y
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
OR/AS
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Shock Wave
60 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 100
Attack 150
Defense 120
Sp. Atk 120
Sp. Def 100
Speed 90
Total 680

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.25x
2x
2x
0.5x
2x
0.5x
2x