Black
Concealing itself in lightning clouds, it flies throughout the Unova region. It creates electricity in its tail.
White
This Pokémon appears in legends. In its tail, it has a giant generator that creates electricity.
Black 2/White 2
This legendary Pokémon can scorch the world with lightning. It assists those who want to build an ideal world.
Pokédex & Training Data
Classification
Deep Black Pokémon
Height
2.9 m (9'06")
Weight
345.0 kg (760.6 lbs)
Abilities
EV Yield
+3 attack
Catch Rate
3
Base Friendship
0
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Pokédex Numbers
Unova (B/W)
#150
Unova (B2/W2)
#296
National
#644
Game Locations
Dragonspiral Tower 7f
Ns Castle Throne Room
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
| 1 | Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |
| 8 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
| 15 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| 22 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 29 | Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 36 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 43 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 50 | Fusion Bolt | 100 | 100% | 5 | With Fusion Flare, inflicts double damage. | |
| 54 | Dragon Claw | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| 64 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
| 71 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| 78 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 85 | Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| 92 | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| 100 | Bolt Strike | 130 | 85% | 5 | Has a 20% chance to paralyze the target. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
| 1 | Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |
| 8 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
| 15 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| 22 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 29 | Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 36 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 43 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 50 | Fusion Bolt | 100 | 100% | 5 | With Fusion Flare, inflicts double damage. | |
| 54 | Dragon Claw | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| 64 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
| 71 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| 78 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 85 | Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| 92 | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| 100 | Bolt Strike | 130 | 85% | 5 | Has a 20% chance to paralyze the target. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| HM02 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM01 Hone Claws | — | — | 15 | Raises the user’s Attack and accuracy by one stage. | |
| TM02 Dragon Claw | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM20 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| TM72 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM82 Dragon Tail | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM93 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
| TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. |
Tutor Moves
Black/White
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Draco Meteor | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. |
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Draco Meteor | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. | |
| Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
| Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| Roost | — | — | 5 | Heals the user by half its max HP. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
100
Attack
150
Defense
120
Sp. Atk
120
Sp. Def
100
Speed
90
Total
680
Type Defenses
(vs. Gen 6+ rules)