Elgyem
Omega RubyX

It uses its strong psychic power to squeeze its opponent’s brain, causing unendurable headaches.

Alpha SapphireY

Rumors of its origin are linked to a UFO crash site in the desert 50 years ago.

Evolution Chain

elgyem
Elgyem
Level 42
beheeyem
Beheeyem

Pokédex & Training Data

Classification Cerebral Pokémon
Height 0.5 m (1'08")
Weight 9.0 kg (19.8 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Unova (B/W) #111
Unova (B2/W2) #188
Alola (US/UM) #275
Galar (Sw/Sh) #277
National #605

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
4 Growl
— 100% 40 Lowers the target’s Attack by one stage.
8 Heal Block
— 100% 15 Prevents target from restoring its HP for five turns.
11 Miracle Eye
— — 40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark.
15 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
18 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
22 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
25 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
29 Simple Beam
— 100% 15 Changes the target’s ability to Simple.
32 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
36 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
39 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
43 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
46 Recover
— — 5 Heals the user by half its max HP.
50 Guard Split
— — 10 Averages Defense and Special Defense with the target.
50 Power Split
— — 10 Averages Attack and Special Attack with the target.
53 Synchronoise
120 100% 10 Hits any Pokémon that shares a type with the user.
56 Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
4 Growl
— 100% 40 Lowers the target’s Attack by one stage.
8 Heal Block
— 100% 15 Prevents target from restoring its HP for five turns.
11 Miracle Eye
— — 40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark.
15 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
18 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
22 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
25 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
29 Simple Beam
— 100% 15 Changes the target’s ability to Simple.
32 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
36 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
39 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
43 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
46 Recover
— — 5 Heals the user by half its max HP.
50 Guard Split
— — 10 Averages Defense and Special Defense with the target.
50 Power Split
— — 10 Averages Attack and Special Attack with the target.
53 Synchronoise
120 100% 10 Hits any Pokémon that shares a type with the user.
56 Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
TM03 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
TM03 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Recycle
— — 10 User recovers the item it last used up.
Role Play
— — 10 Copies the target’s ability.
Shock Wave
60 — 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Skill Swap
— — 10 User and target swap abilities.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Trick
— 100% 10 User and target swap items.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Barrier
— — 20 Raises the user’s Defense by two stages.
Cosmic Power
— — 20 Raises the user’s Defense and Special Defense by one stage.
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Guard Swap
— — 10 User swaps Defense and Special Defense changes with the target.
Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
Power Swap
— — 10 User swaps Attack and Special Attack changes with the target.
Skill Swap
— — 10 User and target swap abilities.
Teleport
— — 20 Immediately ends wild battles. No effect otherwise.

Base Stats

Hp 55
Attack 55
Defense 55
Sp. Atk 85
Sp. Def 55
Speed 30
Total 335

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x