
Black
It uses its strong psychic power to squeeze its opponent’s brain, causing unendurable headaches.
White
This Pokémon had never been seen until it appeared from far in the desert 50 years ago.
Black 2/White 2
Rumors of its origin are linked to a UFO crash site in the desert 50 years ago.
Pokédex Data
Classification
Cerebral Pokémon
Height
0.5 m (1'08")
Weight
9.0 kg (19.8 lbs)
Abilities
- Telepathy
- Synchronize
- Analytic (Hidden)
Game Locations
- Celestial Tower 3f
- Celestial Tower 4f
- Celestial Tower 5f
Training
EV Yield
+1 Sp. Atk
Catch Rate
255
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Humanshape
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
4 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
8 | Heal Block | — | 100% | 15 | Prevents target from restoring its HP for five turns. | |
11 | Miracle Eye | — | — | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | |
15 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
18 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
22 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
25 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
29 | Simple Beam | — | 100% | 15 | Changes the target's ability to Simple. | |
32 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
36 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
39 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
43 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
46 | Recover | — | — | 5 | Heals the user by half its max HP. | |
50 | Guard Split | — | — | 10 | Averages Defense and Special Defense with the target. | |
50 | Power Split | — | — | 10 | Averages Attack and Special Attack with the target. | |
53 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |
56 | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
4 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
8 | Heal Block | — | 100% | 15 | Prevents target from restoring its HP for five turns. | |
11 | Miracle Eye | — | — | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | |
15 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
18 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
22 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
25 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
29 | Simple Beam | — | 100% | 15 | Changes the target's ability to Simple. | |
32 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
36 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
39 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
43 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
46 | Recover | — | — | 5 | Heals the user by half its max HP. | |
50 | Guard Split | — | — | 10 | Averages Defense and Special Defense with the target. | |
50 | Power Split | — | — | 10 | Averages Attack and Special Attack with the target. | |
53 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |
56 | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM03 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM19 Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM51 Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
After You | — | — | 15 | Makes the target act next this turn. | |
Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Recycle | — | — | 10 | User recovers the item it last used up. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Skill Swap | — | — | 10 | User and target swap abilities. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Trick | — | 100% | 10 | User and target swap items. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Barrier | — | — | 20 | Raises the user's Defense by two stages. | |
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
Skill Swap | — | — | 10 | User and target swap abilities. | |
Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. |
Base Stats
Hp
55
Attack
55
Defense
55
Sp. Atk
85
Sp. Def
55
Speed
30
Total
335
Type Defenses
(vs. Gen 6+ rules)