
Omega RubyX
This very forgetful Pokémon will wait for a new order from its Trainer even though it already has one.
Alpha SapphireY
These Pokémon live in cities. They are accustomed to people. Flocks often gather in parks and plazas.
Pokédex Data
Classification
Tiny Pigeon Pokémon
Height
0.3 m (0'12")
Weight
2.1 kg (4.6 lbs)
Abilities
- Big Pecks
- Super Luck
- Rivalry (Hidden)
Training
EV Yield
+1 attack
Catch Rate
255
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Flying
Learned Moves
Level Up Moves
X/Y
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
4 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
8 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
11 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
15 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
18 | Roost | — | — | 5 | Heals the user by half its max HP. | |
22 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
25 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
29 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
32 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
36 | Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | |
39 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
43 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
46 | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
50 | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
OR/AS
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
4 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
8 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
11 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
15 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
18 | Roost | — | — | 5 | Heals the user by half its max HP. | |
22 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
25 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
29 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
32 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
36 | Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | |
39 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
43 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
46 | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
50 | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
TM/HM Moves
X/Y
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM02 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM19 Roost | — | — | 5 | Heals the user by half its max HP. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM51 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM02 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM19 Roost | — | — | 5 | Heals the user by half its max HP. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM51 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Egg Moves
X/YOR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bestow | — | — | 15 | Gives the user's held item to the target. | |
Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
Morning Sun | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. |
Base Stats
Hp
50
Attack
55
Defense
50
Sp. Atk
36
Sp. Def
30
Speed
43
Total
264
Type Defenses
(vs. Gen 6+ rules)