Liepard
Omega RubyX

Their beautiful form comes from the muscles they have developed. They run silently in the night.

Alpha SapphireY

Stealthily, it sneaks up on its target, striking from behind before its victim has a chance to react.

Evolution Chain

purrloin
Purrloin
Level 20
liepard
Liepard

Pokédex Data

Classification Cruel Pokémon
Height 1.1 m (3'07")
Weight 37.5 kg (82.7 lbs)
Abilities

Game Locations

  • Kalos Route 15 Area

Training

EV Yield +2 speed
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Assist
20 Randomly selects and uses one of the trainer's other Pokémon's moves.
3 Growl
100% 40 Lowers the target's Attack by one stage.
6 Assist
20 Randomly selects and uses one of the trainer's other Pokémon's moves.
10 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
12 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
15 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
19 Torment
100% 15 Prevents the target from using the same move twice in a row.
22 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
26 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
31 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
34 Slash
70 100% 20 Has an increased chance for a critical hit.
38 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
43 Night Slash
70 100% 15 Has an increased chance for a critical hit.
47 Snatch
10 Steals the target's move, if it's self-targeted.
50 Nasty Plot
20 Raises the user's Special Attack by two stages.
55 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
58 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Assist
20 Randomly selects and uses one of the trainer's other Pokémon's moves.
3 Growl
100% 40 Lowers the target's Attack by one stage.
6 Assist
20 Randomly selects and uses one of the trainer's other Pokémon's moves.
10 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
12 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
15 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
19 Torment
100% 15 Prevents the target from using the same move twice in a row.
22 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
26 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
31 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
34 Slash
70 100% 20 Has an increased chance for a critical hit.
38 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
43 Night Slash
70 100% 15 Has an increased chance for a critical hit.
47 Snatch
10 Steals the target's move, if it's self-targeted.
50 Nasty Plot
20 Raises the user's Special Attack by two stages.
55 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
58 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM63 Embargo
100% 15 Target cannot use held items.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM63 Embargo
100% 15 Target cannot use held items.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Role Play
10 Copies the target's ability.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Trick
100% 10 User and target swap items.

Base Stats

Hp 64
Attack 88
Defense 50
Sp. Atk 88
Sp. Def 50
Speed 106
Total 446

Type Defenses

(vs. Gen 6+ rules)

2x
0x
2x
0.5x
0.5x
2x