Snivy
Omega RubyX

Being exposed to sunlight makes its movements swifter. It uses vines more adeptly than its hands.

Alpha SapphireY

They photosynthesize by bathing their tails in sunlight. When they are not feeling well, their tails droop.

Evolution Chain

snivy
Snivy
Level 17
servine
Servine
Level 36
serperior
Serperior

Pokédex Data

Classification Grass Snake Pokémon
Height 0.6 m (1'12")
Weight 8.1 kg (17.9 lbs)
Abilities

Game Locations

  • Hoenn Route 101 Area

Training

EV Yield +1 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Ground, Plant

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Leer
100% 30 Lowers the target's Defense by one stage.
7 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
10 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
13 Growth
20 Raises the user's Attack and Special Attack by one stage.
16 Leaf Tornado
65 90% 10 Has a 50% chance to lower the target's accuracy by one stage.
19 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
22 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
25 Slam
80 75% 20 Inflicts regular damage with no additional effect.
28 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
31 Coil
20 Raises the user's Attack, Defense, and accuracy by one stage each.
34 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
37 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
40 Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
43 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Leer
100% 30 Lowers the target's Defense by one stage.
7 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
10 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
13 Growth
20 Raises the user's Attack and Special Attack by one stage.
16 Leaf Tornado
65 90% 10 Has a 50% chance to lower the target's accuracy by one stage.
19 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
22 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
25 Slam
80 75% 20 Inflicts regular damage with no additional effect.
28 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
31 Coil
20 Raises the user's Attack, Defense, and accuracy by one stage each.
34 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
37 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
40 Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
43 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

X/Y
Name Class Power Acc. PP Effect
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
OR/AS
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
Glare
100% 30 Paralyzes the target.
Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Magical Leaf
60 20 Never misses.
Mean Look
5 Prevents the target from leaving battle.
Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
Natural Gift
100% 15 Power and type depend on the held berry.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Sweet Scent
100% 20 Lowers the target's evasion by one stage.
Twister
40 100% 20 Has a 20% chance to make the target flinch.

Base Stats

Hp 45
Attack 45
Defense 55
Sp. Atk 45
Sp. Def 55
Speed 63
Total 308

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x