Masquerain
X

Its antennae have eye patterns on them. Its four wings enable it to hover and fly in any direction.

Y

It flaps its four wings to hover and fly freely in any direction--to and fro and sideways.

Omega Ruby

Masquerain intimidates enemies with the eyelike patterns on its antennas. This Pokémon flaps its four wings to freely fly in any direction—even sideways and backwards—as if it were a helicopter.

Alpha Sapphire

Masquerain’s antennas have eyelike patterns that usually give it an angry look. If the “eyes” are droopy and appear sad, it is said to be a sign that a heavy rainfall is on its way.

Evolution Chain

surskit
Surskit
Level 22
masquerain
Masquerain

Pokédex & Training Data

Classification Eyeball Pokémon
Height 0.8 m (2'07")
Weight 3.6 kg (7.9 lbs)
Abilities
EV Yield +1 Sp. Atk
+1 Sp. Def
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Bug

Pokédex Numbers

Hoenn (R/S/E) #033
Kalos (Central) #048
Hoenn (OR/AS) #034
Alola (S/M) #140
Alola (US/UM) #173
Paldea (S/V) #050
National #284
Kitakami #150

Held Items

Game Locations

Kalos Route 3 Area

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
1 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
1 Water Sport
— — 15 Halves all Fire-type damage.
1 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
1 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
1 Quiver Dance
— — 20 Raises the user’s Special Attack, Special Defense, and Speed by one stage each.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
19 Water Sport
— — 15 Halves all Fire-type damage.
22 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
26 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
33 Stun Spore
— 75% 30 Paralyzes the target.
40 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
47 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
54 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
61 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
68 Quiver Dance
— — 20 Raises the user’s Special Attack, Special Defense, and Speed by one stage each.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
1 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
1 Water Sport
— — 15 Halves all Fire-type damage.
1 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
1 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
1 Quiver Dance
— — 20 Raises the user’s Special Attack, Special Defense, and Speed by one stage each.
6 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
9 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
14 Water Sport
— — 15 Halves all Fire-type damage.
17 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
22 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
22 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
26 Stun Spore
— 75% 30 Paralyzes the target.
32 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
38 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
42 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
48 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
52 Quiver Dance
— — 20 Raises the user’s Special Attack, Special Defense, and Speed by one stage each.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 70
Attack 60
Defense 62
Sp. Atk 100
Sp. Def 82
Speed 80
Total 454

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
2x
2x
0.25x
0x
2x
0.5x
4x