Beautifly
X

Vibrantly patterned wings are its prominent feature. It sucks sweet flower nectar with its long mouth.

Y

It has an aggressive nature. It stabs prey with its long, narrow mouth to drain the prey’s fluids.

Omega Ruby

Beautifly’s favorite food is the sweet pollen of flowers. If you want to see this Pokémon, just leave a potted flower by an open window. Beautifly is sure to come looking for pollen.

Alpha Sapphire

Beautifly has a long mouth like a coiled needle, which is very convenient for collecting pollen from flowers. This Pokémon rides the spring winds as it flits around gathering pollen.

Evolution Chain

wurmple
Wurmple
Level 7
silcoon
Silcoon
Level 10
beautifly
Beautifly
Level 7
cascoon
Cascoon
Level 10
dustox
Dustox

Pokédex & Training Data

Classification Butterfly Pokémon
Height 1.0 m (3'03")
Weight 28.4 kg (62.6 lbs)
Abilities
EV Yield +3 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Hoenn (R/S/E) #016
Sinnoh (D/P) #050
Sinnoh (Plat.) #050
Hoenn (OR/AS) #016
Hisui #020
National #267

Held Items

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
10 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
13 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
17 Stun Spore
— 75% 30 Paralyzes the target.
20 Morning Sun
— — 5 Heals the user by half its max HP. Affected by weather.
24 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
27 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
34 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
38 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
41 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
45 Quiver Dance
— — 20 Raises the user’s Special Attack, Special Defense, and Speed by one stage each.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
10 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
12 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
15 Stun Spore
— 75% 30 Paralyzes the target.
17 Morning Sun
— — 5 Heals the user by half its max HP. Affected by weather.
20 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
22 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
25 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
27 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
30 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
32 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
35 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
37 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
40 Quiver Dance
— — 20 Raises the user’s Special Attack, Special Defense, and Speed by one stage each.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Electroweb
55 95% 15 Lowers the target’s Speed by one stage.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.

Base Stats

Hp 60
Attack 70
Defense 50
Sp. Atk 100
Sp. Def 50
Speed 65
Total 395

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
2x
2x
0.25x
0x
2x
0.5x
4x