Beautifly
Diamond

It has an aggressive nature. It stabs prey with its long, narrow mouth to drain the prey’s fluids.

Pearl

When flower fields bloom, it flits around, collecting pollen. Despite its appearance, it is savage.

Platinum

Despite its looks, it is aggressive. It jabs with its long, thin mouth if disturbed while collecting pollen.

Heartgold/Soulsilver

Vibrantly patterned wings are its prominent feature. It sucks sweet flower nectar with its long mouth.

Evolution Chain

wurmple
Wurmple
Level 7
silcoon
Silcoon
Level 10
beautifly
Beautifly
Level 7
cascoon
Cascoon
Level 10
dustox
Dustox

Pokédex Data

Classification Butterfly Pokémon
Height 1.0 m (3'03")
Weight 28.4 kg (62.6 lbs)
Abilities

Held Items

Game Locations

  • Eterna Forest Area
  • Sinnoh Route 205 East Towards Eterna City
  • Sinnoh Route 224 Area
  • Sinnoh Route 229 Area
  • Sinnoh Sea Route 230 Area

Training

EV Yield +3 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
10 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
13 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
17 Stun Spore
75% 30 Paralyzes the target.
20 Morning Sun
5 Heals the user by half its max HP. Affected by weather.
24 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
27 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
34 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
38 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
41 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
10 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
13 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
17 Stun Spore
75% 30 Paralyzes the target.
20 Morning Sun
5 Heals the user by half its max HP. Affected by weather.
24 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
27 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
34 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
38 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
41 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
10 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
13 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
17 Stun Spore
75% 30 Paralyzes the target.
20 Morning Sun
5 Heals the user by half its max HP. Affected by weather.
24 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
27 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
34 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
38 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
41 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM05 Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM51 Roost
5 Heals the user by half its max HP.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM62 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM51 Roost
5 Heals the user by half its max HP.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM62 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Air Cutter
60 95% 25 Has an increased chance for a critical hit.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Twister
40 100% 20 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Air Cutter
60 95% 25 Has an increased chance for a critical hit.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
String Shot
95% 40 Lowers the target's Speed by two stages.
Swift
60 20 Never misses.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Twister
40 100% 20 Has a 20% chance to make the target flinch.

Base Stats

Hp 60
Attack 70
Defense 50
Sp. Atk 100
Sp. Def 50
Speed 65
Total 395

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
2x
2x
0.25x
0x
2x
0.5x
4x