Kingdra
X

It is said that it usually hides in underwater caves. It can create whirlpools by yawning.

Y

It stores energy by sleeping at underwater depths at which no other life-forms can survive.

Omega Ruby

Kingdra lives at extreme ocean depths that are otherwise uninhabited. It has long been believed that the yawning of this Pokémon creates spiraling ocean currents.

Alpha Sapphire

Kingdra sleeps on the seafloor where it is otherwise devoid of life. When a storm arrives, the Pokémon is said to awaken and wander about in search of prey.

Evolution Chain

horsea
Horsea
Level 32
seadra
Seadra
🔄
Trade
holding dragon scale
kingdra
Kingdra

Pokédex Data

Classification Dragon Pokémon
Height 1.8 m (5'11")
Weight 152.0 kg (335.1 lbs)
Abilities

Held Items

Training

EV Yield +1 attack
+1 Sp. Atk
+1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Dragon

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
1 Yawn
10 Target sleeps at the end of the next turn.
1 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
4 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
8 Leer
100% 30 Lowers the target's Defense by one stage.
11 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
14 Focus Energy
30 Increases the user's chance to score a critical hit.
18 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
23 Agility
30 Raises the user's Speed by two stages.
26 Twister
40 100% 20 Has a 20% chance to make the target flinch.
30 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
40 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
48 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
57 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
1 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
1 Yawn
10 Target sleeps at the end of the next turn.
5 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
9 Leer
100% 30 Lowers the target's Defense by one stage.
13 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
17 Twister
40 100% 20 Has a 20% chance to make the target flinch.
21 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
26 Focus Energy
30 Increases the user's chance to score a critical hit.
31 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
38 Agility
30 Raises the user's Speed by two stages.
45 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
52 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
60 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM60 Quash
100% 15 Makes the target act last this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM07 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM60 Quash
100% 15 Makes the target act last this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

X/Y
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
OR/AS
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 75
Attack 95
Defense 95
Sp. Atk 95
Sp. Def 95
Speed 85
Total 540

Type Defenses

(vs. Gen 6+ rules)

0.25x
0.25x
2x
0.5x
2x