
X
It hates light and shock. If attacked, it inflates its body to build up its counterstrike.
Y
To keep its pitch-black tail hidden, it lives quietly in the darkness. It is never first to attack.
Omega Ruby
If two or more Wobbuffet meet, they will turn competitive and try to outdo each other’s endurance. However, they may try to see which one can endure the longest without food. Trainers need to beware of this habit.
Alpha Sapphire
Wobbuffet does nothing but endure attacks—it won’t attack on its own. However, it won’t endure an attack on its tail. When that happens, the Pokémon will try to take the foe with it using Destiny Bond.
Pokédex Data
Classification
Patient Pokémon
Height
1.3 m (4'03")
Weight
28.5 kg (62.8 lbs)
Abilities
- Shadow Tag
- Telepathy (Hidden)
Game Locations
- Reflection Cave Unknown Area 305
- Reflection Cave Unknown Area 306
- Reflection Cave Unknown Area 307
- Reflection Cave Unknown Area 308
Training
EV Yield
+2 hp
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Learned Moves
Level Up Moves
X/Y
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
1 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
1 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
1 | Mirror Coat | — | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. |
OR/AS
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
1 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
1 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
1 | Mirror Coat | — | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. |
TM/HM Moves
X/YOR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. |
Base Stats
Hp
190
Attack
33
Defense
58
Sp. Atk
33
Sp. Def
58
Speed
33
Total
405
Type Defenses
(vs. Gen 6+ rules)