Omega RubyX
Singing in eerie voices, they wander town streets on the night of the new moon. Anyone who hears their song is cursed.
Alpha SapphireY
It enwraps its prey in its hairlike arms. It sings joyfully as it observes the suffering of its prey.
Pokédex Data
Training
EV Yield
+2 defense
Catch Rate
60
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Learned Moves
Level Up Moves
X/Y
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
1 | Explosion | 250 | 100% | 5 | User faints. | |
1 | Trick | — | 100% | 10 | User and target swap items. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
1 | Phantom Force | 90 | 100% | 10 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | |
4 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
6 | Trick Or Treat | — | 100% | 20 | Adds ghost to the target's types. | |
11 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
16 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
20 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
23 | Trick Or Treat | — | 100% | 20 | Adds ghost to the target's types. | |
26 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
30 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
36 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
40 | Trick Or Treat | — | 100% | 20 | Adds ghost to the target's types. | |
42 | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
48 | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
57 | Phantom Force | 90 | 100% | 10 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | |
63 | Trick Or Treat | — | 100% | 20 | Adds ghost to the target's types. | |
70 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
75 | Explosion | 250 | 100% | 5 | User faints. |
OR/AS
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
1 | Explosion | 250 | 100% | 5 | User faints. | |
1 | Trick | — | 100% | 10 | User and target swap items. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
1 | Phantom Force | 90 | 100% | 10 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | |
4 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
6 | Trick Or Treat | — | 100% | 20 | Adds ghost to the target's types. | |
11 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
16 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
20 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
23 | Trick Or Treat | — | 100% | 20 | Adds ghost to the target's types. | |
26 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
30 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
36 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
40 | Trick Or Treat | — | 100% | 20 | Adds ghost to the target's types. | |
42 | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
48 | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
57 | Phantom Force | 90 | 100% | 10 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | |
63 | Trick Or Treat | — | 100% | 20 | Adds ghost to the target's types. | |
70 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
75 | Explosion | 250 | 100% | 5 | User faints. |
TM/HM Moves
X/Y
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM59 Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |
TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM64 Explosion | 250 | 100% | 5 | User faints. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM59 Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |
TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM64 Explosion | 250 | 100% | 5 | User faints. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
TM94 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Skill Swap | — | — | 10 | User and target swap abilities. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Trick | — | 100% | 10 | User and target swap items. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Base Stats
Hp
55
Attack
85
Defense
122
Sp. Atk
58
Sp. Def
75
Speed
99
Total
494
Type Defenses
(vs. Gen 6+ rules)