Omega RubyX

The pumpkin body is inhabited by a spirit trapped in this world. As the sun sets, it becomes restless and active.

Alpha SapphireY

It is said to carry wandering spirits to the place where they belong so they can move on.

Evolution Chain

pumpkaboo-average
Pumpkaboo
🔄
Trade
gourgeist-average
Gourgeist

Pokédex Data

Classification Pumpkin Pokémon
Height 0.4 m (1'04")
Weight 5.0 kg (11.0 lbs)
Abilities

Game Locations

  • Kalos Route 16 Area

Training

EV Yield +1 defense
Catch Rate 120
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Indeterminate

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Confuse Ray
100% 10 Confuses the target.
1 Trick
100% 10 User and target swap items.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
4 Scary Face
100% 10 Lowers the target's Speed by two stages.
6 Trick Or Treat
100% 20 Adds ghost to the target's types.
11 Worry Seed
100% 10 Changes the target's ability to Insomnia.
16 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
20 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
23 Trick Or Treat
100% 20 Adds ghost to the target's types.
26 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
30 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
36 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
40 Trick Or Treat
100% 20 Adds ghost to the target's types.
42 Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
48 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Confuse Ray
100% 10 Confuses the target.
1 Trick
100% 10 User and target swap items.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
4 Scary Face
100% 10 Lowers the target's Speed by two stages.
6 Trick Or Treat
100% 20 Adds ghost to the target's types.
11 Worry Seed
100% 10 Changes the target's ability to Insomnia.
16 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
20 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
23 Trick Or Treat
100% 20 Adds ghost to the target's types.
26 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
30 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
36 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
40 Trick Or Treat
100% 20 Adds ghost to the target's types.
42 Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
48 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM59 Incinerate
60 100% 15 Destroys the target's held berry.
TM61 Will O Wisp
85% 15 Burns the target.
TM64 Explosion
250 100% 5 User faints.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM59 Incinerate
60 100% 15 Destroys the target's held berry.
TM61 Will O Wisp
85% 15 Burns the target.
TM64 Explosion
250 100% 5 User faints.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Role Play
10 Copies the target's ability.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Skill Swap
10 User and target swap abilities.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Trick
100% 10 User and target swap items.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Bestow
15 Gives the user's held item to the target.
Destiny Bond
5 If the user faints this turn, the target automatically will, too.
Disable
100% 20 Disables the target's last used move for 1-8 turns.

Base Stats

Hp 49
Attack 66
Defense 70
Sp. Atk 44
Sp. Def 55
Speed 51
Total 335

Type Defenses

(vs. Gen 6+ rules)

0x
2x
0.5x
0.5x
0.5x
2x
0x
0.5x
2x
2x
2x