Weepinbell
Black/WhiteBlack 2/White 2

A Pokémon that appears to be a plant. It captures unwary prey by dousing them with a toxic powder.

Evolution Chain

bellsprout
Bellsprout
Level 21
weepinbell
Weepinbell
leaf-stone leaf stone
victreebel
Victreebel

Pokédex Data

Classification Flycatcher Pokémon
Height 1.0 m (3'03")
Weight 6.4 kg (14.1 lbs)
Abilities

Training

EV Yield +2 attack
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Plant

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
7 Growth
20 Raises the user's Attack and Special Attack by one stage.
11 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
13 Sleep Powder
75% 15 Puts the target to sleep.
15 Poison Powder
75% 35 Poisons the target.
17 Stun Spore
75% 30 Paralyzes the target.
23 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
27 Knock Off
65 100% 20 Target drops its held item.
29 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
35 Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
39 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
41 Slam
80 75% 20 Inflicts regular damage with no additional effect.
47 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
7 Growth
20 Raises the user's Attack and Special Attack by one stage.
11 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
13 Sleep Powder
75% 15 Puts the target to sleep.
15 Poison Powder
75% 35 Poisons the target.
17 Stun Spore
75% 30 Paralyzes the target.
23 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
27 Knock Off
65 100% 20 Target drops its held item.
29 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
35 Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
39 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
41 Slam
80 75% 20 Inflicts regular damage with no additional effect.
47 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Knock Off
65 100% 20 Target drops its held item.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Base Stats

Hp 65
Attack 90
Defense 50
Sp. Atk 85
Sp. Def 45
Speed 55
Total 390

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
0.5x
2x
0.5x
2x
2x
0.5x