Weepinbell
Ruby/Sapphire

WEEPINBELL has a large hook on its rear end. At night, the POKéMON hooks on to a tree branch and goes to sleep. If it moves around in its sleep, it may wake up to find itself on the ground.

Emerald

At night, a WEEPINBELL hangs on to a tree branch with its hooked rear and sleeps. If it moves around in its sleep, it may wake up to find itself on the ground.

Firered

The leafy parts act as cutters for slashing foes. It spits a fluid that dissolves everything.

Leafgreen

It spits out POISONPOWDER to immobilize the enemy and then finishes it with a spray of ACID.

Evolution Chain

bellsprout
Bellsprout
Level 21
weepinbell
Weepinbell
leaf-stone leaf stone
victreebel
Victreebel

Pokédex Data

Classification Flycatcher Pokémon
Height 1.0 m (3'03")
Weight 6.4 kg (14.1 lbs)
Abilities

Game Locations

  • Berry Forest Area
  • Bond Bridge Area
  • Cape Brink Area
  • Kanto Route 12 Area
  • Kanto Route 13 Area
  • Kanto Route 14 Area
  • Kanto Route 15 Area
  • Water Path Area

Training

EV Yield +2 attack
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Plant

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
6 Growth
20 Raises the user's Attack and Special Attack by one stage.
11 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
15 Sleep Powder
75% 15 Puts the target to sleep.
17 Poison Powder
75% 35 Poisons the target.
19 Stun Spore
75% 30 Paralyzes the target.
24 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
33 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
42 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
54 Slam
80 75% 20 Inflicts regular damage with no additional effect.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
6 Growth
20 Raises the user's Attack and Special Attack by one stage.
11 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
15 Sleep Powder
75% 15 Puts the target to sleep.
17 Poison Powder
75% 35 Poisons the target.
19 Stun Spore
75% 30 Paralyzes the target.
24 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
33 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
42 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
54 Slam
80 75% 20 Inflicts regular damage with no additional effect.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
6 Growth
20 Raises the user's Attack and Special Attack by one stage.
11 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
15 Sleep Powder
75% 15 Puts the target to sleep.
17 Poison Powder
75% 35 Poisons the target.
19 Stun Spore
75% 30 Paralyzes the target.
24 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
33 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
42 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
54 Slam
80 75% 20 Inflicts regular damage with no additional effect.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Mimic
10 Copies the target's last used move.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swords Dance
20 Raises the user's Attack by two stages.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
20 Raises the user's Attack by two stages.

Base Stats

Hp 65
Attack 90
Defense 50
Sp. Atk 85
Sp. Def 45
Speed 55
Total 390

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
0.5x
2x
0.5x
2x
2x
0.5x