Woobat
Black

Its habitat is dark forests and caves. It emits ultrasonic waves from its nose to learn about its surroundings.

White

Suction from its nostrils enables it to stick to cave walls during sleep. It leaves a heart-shaped mark behind.

Black 2/White 2

The heart-shaped mark left on a body after a Woobat has been attached to it is said to bring good fortune.

Evolution Chain

woobat
Woobat
😊
High Friendship
swoobat
Swoobat

Pokédex & Training Data

Classification Bat Pokémon
Height 0.4 m (1'04")
Weight 2.1 kg (4.6 lbs)
Abilities
EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground, Flying

Pokédex Numbers

Unova (B/W) #033
Unova (B2/W2) #066
Kalos (Coastal) #055
Galar (Sw/Sh) #174
National #527
Isle of Armor #151

Game Locations

Challengers Cave 1f
Challengers Cave B1f
Challengers Cave B2f
Clay Tunnel Area
Glacier Room Area
Guidance Chamber Area
Iron Room Area
Mistralton Cave Area
Relic Passage Castelia Sewers Entrance
Relic Passage Pwt Entrance
Relic Passage Relic Castle Entrance
Reversal Mountain Unknown Area 49
Reversal Mountain Unknown Area 50
Reversal Mountain Unknown Area 51
Reversal Mountain Unknown Area 52
Reversal Mountain Unknown Area 53
Reversal Mountain Unknown Area 54
Reversal Mountain Unknown Area 55
Reversal Mountain Unknown Area 56
Reversal Mountain Unknown Area 57
Reversal Mountain Unknown Area 58
Reversal Mountain Unknown Area 59
Reversal Mountain Unknown Area 60
Rocky Mountain Room Area
Seaside Cave 1f
Seaside Cave B1f
Trial Chamber Area
Twist Mountain B1f 3f
Underground Ruins Area
Unova Victory Road 1f Unknown Room
Unova Victory Road 4f Middle Room
Unova Victory Road Unknown Area 53
Unova Victory Road Unknown Area 54
Unova Victory Road Unknown Area 55
Unova Victory Road Unknown Area 57
Unova Victory Road Unknown Area 59
Unova Victory Road Unknown Area 60
Unova Victory Road Unknown Area 61
Unova Victory Road Unknown Area 62
Unova Victory Road Unknown Area 63
Unova Victory Road Unknown Area 64
Unova Victory Road Unknown Area 65
Unova Victory Road Unknown Area 66
Wellspring Cave Area

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
4 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
8 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
12 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
15 Heart Stamp
60 100% 25 Has a 30% chance to make the target flinch.
19 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
21 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
25 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
29 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
29 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
32 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
36 Future Sight
120 100% 10 Hits the target two turns later.
41 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
47 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
4 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
8 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
12 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
15 Heart Stamp
60 100% 25 Has a 30% chance to make the target flinch.
19 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
21 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
25 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
29 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
29 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
32 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
36 Future Sight
120 100% 10 Hits the target two turns later.
41 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
47 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM03 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Telekinesis
— — 15 Moves have 100% accuracy against the target for three turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Knock Off
65 100% 20 Target drops its held item.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Roost
— — 5 Heals the user by half its max HP.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Skill Swap
— — 10 User and target swap abilities.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Trick
— 100% 10 User and target swap items.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Charm
— 100% 20 Lowers the target’s Attack by two stages.
Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
Flatter
— 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Knock Off
65 100% 20 Target drops its held item.
Roost
— — 5 Heals the user by half its max HP.
Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Supersonic
— 55% 20 Confuses the target.
Synchronoise
120 100% 10 Hits any Pokémon that shares a type with the user.

Base Stats

Hp 65
Attack 45
Defense 43
Sp. Atk 55
Sp. Def 43
Speed 72
Total 323

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.25x
0x
0.5x
2x
2x
2x