
Black
Its ear is hexagonal in shape. Compressed underground, its body is as hard as steel.
White
They were discovered a hundred years ago in an earthquake fissure. Inside each one is an energy core.
Black 2/White 2
The hexagonal-shaped hole is its ear. It has a tendency to walk in the direction the sound is coming from.
Pokédex Data
Classification
Mantle Pokémon
Height
0.4 m (1'04")
Weight
18.0 kg (39.7 lbs)
Abilities
- Sturdy
- Weak Armor
- Sand Force (Hidden)
Held Items
Everstone
50%
Hard Stone
5%
Game Locations
- Relic Passage Castelia Sewers Entrance
- Wellspring Cave Area
Training
EV Yield
+1 defense
Catch Rate
255
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Mineral
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
4 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
7 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
10 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
14 | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
17 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
20 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
27 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
30 | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
33 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
36 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
40 | Explosion | 250 | 100% | 5 | User faints. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
4 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
7 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
10 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
14 | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
17 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
20 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
27 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
30 | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
33 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
36 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
40 | Explosion | 250 | 100% | 5 | User faints. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM64 Explosion | 250 | 100% | 5 | User faints. | |
TM69 Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Block | — | — | 5 | Prevents the target from leaving battle. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. |
Egg Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Autotomize | — | — | 15 | Raises the user's Speed by two stages and halves the user's weight. | |
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
Lock On | — | — | 5 | Ensures that the user's next move will hit the target. | |
Magnitude | — | 100% | 30 | Power varies randomly from 10 to 150. | |
Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. |
Base Stats
Hp
55
Attack
75
Defense
85
Sp. Atk
25
Sp. Def
25
Speed
15
Total
280
Type Defenses
(vs. Gen 6+ rules)