Black/WhiteBlack 2/White 2
The flowers all over its body burst into bloom if it is lovingly hugged and senses gratitude.
Pokédex Data
Classification
Gratitude Pokémon
Height
0.2 m (0'08")
Weight
2.1 kg (4.6 lbs)
Abilities
Held Items
Lum Berry
100%
Training
EV Yield
+3 hp
Catch Rate
45
Base Friendship
100
Growth Rate
medium slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
10 | Magical Leaf | 60 | — | 20 | Never misses. | |
19 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
28 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
37 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
46 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
55 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
64 | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
73 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
82 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |
91 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |
100 | Seed Flare | 120 | 85% | 5 | Has a 40% chance to lower the target's Special Defense by two stages. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
10 | Magical Leaf | 60 | — | 20 | Never misses. | |
19 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
28 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
37 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
46 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
55 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
64 | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
73 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
82 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |
91 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |
100 | Seed Flare | 120 | 85% | 5 | Has a 40% chance to lower the target's Special Defense by two stages. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Covet | 60 | 100% | 25 | Takes the target's item. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
100
Attack
100
Defense
100
Sp. Atk
100
Sp. Def
100
Speed
100
Total
600
Type Defenses
(vs. Gen 6+ rules)